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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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"-TR" Wiimotes + Windows 10
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"-TR" Wiimotes + Windows 10
12-14-2015, 12:49 AM
#31
StripTheSoul Offline
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Great work there, Julian...
If, while fiddling around with that code, you happened to stumble over the issue with the motion+ detection and be able to fix that, that'd be great Smile
https://bugs.dolphin-emu.org/issues/7444
(these seem to be duplicate issues of the above one: https://bugs.dolphin-emu.org/issues/9106 , https://bugs.dolphin-emu.org/issues/8763 , https://bugs.dolphin-emu.org/issues/7839 , https://bugs.dolphin-emu.org/issues/7466 )
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12-14-2015, 08:44 AM
#32
JulianLoehr Offline
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@sulblazer: My changes have nothing to do with the auto-pairing, that is new to me as well..and i read the code Big Grin

@The_Master_F: Wii U Pro Controller kind of works. It conencts to Windows and is detected by Dolphin, but currently as a Wii U Pro Controller (which is a Wiimote without any IR, Accelerometer, no Speaker, and a special new Extension, that is not used by any Wii Game). So as no Wii Game knows the Wii U Pro Controller extension only the Core Buttons (and only those that are on the Pad) are working.

Regarding my driver, currently i advice to not use it for Dolphin (not yet at least Big Grin). It does not provide a "Pass Through" Mode yet. So Dolphin can't directly access the Wiimote directly and only will see it as generic gamepad. Moreover the Wii U Pro and "-TR" Wiimotes share their Hardware IDs, so there is not way, to "just use it for the Wii U Pro Controller". I will implement a "Pass Through" Mode, but that will take time.

@StripTheSoul: Thanks Big Grin Regarding other issues, i might take a look...after the Audio/Speaker Investigation & Rewrite of the Wiimote CodeBase Tongue
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12-15-2015, 08:13 AM
#33
The_Master_E Offline
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Hmm... What a shame. At least both things don't sound too terribly far away! Can't wait 'till I can just my Wii U Pro controller not only for Classic Controller games but for any other program I want without any conflicts!

But that's for another, joyous day. Great job on what you've done so far! It's clear that you know far more about wiimotes than most people could hope to.
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12-27-2015, 12:27 PM
#34
The_Master_E Offline
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I wonder if it's possible to Jerry-rig the properties of the Wiimote and the Wii U Pro Controller (the rumble of the Wiimote with the buttons of the rest of the Classic controller) together? And if it would at all be fruitful? (Would adding that rumble really matter? I mean it might be neat when choosing characters in Brawl because the Wiimote still rumbles when the character is selected, but would that be it?)
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12-30-2015, 05:16 PM
#35
tdd233
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Hi. New user here. I do know this is not a support thread, and that there is no support trhead on topic, because so few have experienced problems on Wiimote + Dolphin 4.0+ win 10 +microsoft bluetooth stack.

So, lets describe my experience:
I have two bluetooth pendrives, a cheaper one, and a more expensive one.
I connect the expensive one, and using a ORIGINAL wiimote with plus ( appear as a -TR device)
The dolphin automatically conects.
Its a white wiimote, came with my wii.

I have a seconde wiimote, a black one.
i bought it many years ago at dx_com
it blinks
it shows as -tr device
it does not syncs.

I shall try toshiba bluetooth stack hack,
if windows manages to allow me an unsigned driver,
and come back with results.
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12-31-2015, 02:33 AM
#36
mbc07 Offline
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Your secondary Wiimote probably is fake/3rd-party, most of them will not work with Dolphin at all...
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