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ToS Dawn of the New World strange cursor issues
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ToS Dawn of the New World strange cursor issues
12-23-2013, 02:38 PM (This post was last modified: 12-23-2013, 02:44 PM by unrealcypher.)
#1
unrealcypher Offline
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Hey guys,

I'm using the stable Dolphin 4.02 build, the problem I'm facing is that I can't aim the cursor toward the top section of the screen. When I move the cursor to the top section it basically disappears which makes using the Sorcerer's ring impossible; thss I'm stuck at the beginning area. So far I've dried Opel GL, D39 and D311 and the issue remains in all backends. I've tried a mixture of using no hacks / the most basic graphical settings to the highest, the issue still remains. I searched around the forums for this and it doesn't seem like this is a known issue, has anyone experienced this problem? Help is greatly appreciated as I really want to finish this game, thanks.

I just found this post which doesn't really talk about any work-around. I wonder how it is that so many people played this game without experiencing this glitch..

http://code.google.com/p/dolphin-emu/issues/detail?id=1758
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12-24-2013, 08:32 AM
#2
MayImilae Online
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Are you using a real wiimote or emulated wiimote?
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12-24-2013, 11:21 AM
#3
unrealcypher Offline
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Sorry for not including, I'm using the real wiimote with a wireless sensor bar. Seems to be a rare issue as there are many youtube vids with this game running and nobody really talks about it. I somehow got through the first dungeon by lining up the crosshair within the body of my character; if I do this will facing the direction I actually need to shoot the sorc ring at then it will work ( yes was desperate). But it's definitely not a fix, the whole top half of the screen is inaccessible. Also, if I aim the cursor at the top section of the screen and press the Home button, I'll no longer be able to see the cursor on the home screen thus you can not re-enter the game. Pretty game breaking glitch.

I'm using a 4770k I7 with a gtx 570 1230 DDR3 12GB PC 1600MHZ

I get absolutely no lag in this game, by the way.
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12-24-2013, 11:50 AM
#4
MayImilae Online
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Well, the issue on googlecode is marked as fixed, and it only related to emulated wiimotes anyway. Most likely you are just sitting too close or at a back angle for the sensor bar. What kind of sensor bar is it? And is it an official Nintendo wiimote?
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12-24-2013, 12:51 PM (This post was last modified: 12-24-2013, 06:32 PM by MayImilae.)
#5
unrealcypher Offline
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(12-24-2013, 11:50 AM)MaJoR Wrote: Well, the issue on googlecode is marked as fixed, and it only related to emulated wiimotes anyway. Most likely you are just sitting too close or at a back angle for the sensor bar. What kind of sensor bar is it? And is it an official Nintendo wiimote?

I'm using the official motion + wiimote and nunchuck. I am sitting pretty close to it but also note that the flame that should come out when you fire the ring does not so it's definitely glitched out. I'll try different angles to see if that helps, thanks.
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12-24-2013, 10:00 PM
#6
Link_to_the_past Offline
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Have you set the sensor bar position properly at the dolphin settings (bottom or top of the screen)?
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