(12-01-2013, 02:27 AM)SRO07 Wrote: What the hell are you talking about Op? You can't have SSAA without performance hit, it's literally impossible. Just in case you didn't know 4XSSAA simply just mean 4x the resolution ( 1x internal resolution + 4xSSAA = 4x internal resolution + no AA).4xSSAA is what it lists in Dolphin. So it down samples. I'm comparing 4xSSAA in Dolphin to 12/24xSSAA in my graphics card override and I'm giving you the fps I'm getting.
If you want to know what settings I had, you can look at the images I uploaded.
http://www.mediafire.com/view/kw4im47chibfw/Comparisons#23mans4dnyb3uom
And yes I can without a performance hit, if the implementation of Anti-Aliasing in Dolphin poorly uses the graphics card. If I set AA to None in Dolphin, my graphics card says activity is ~0 (very low) at the main menu (the grass field). If I set AA to 4xSSAA in Dolphin, my graphics card jumps up to 99% usage at the main menu and I get lag, hence the drop in fps. If I set my graphics card to override 24xSSAA game settings and I set the Dolphin AA to None, my graphics card is at 35% usage at the main menu*. In other words, the override is more efficient and my graphics card is doing something. Hence I get "no performance hit" because I get 24xSSAA without the graphics card bottleneck. *Jumps to 59% once the background starts to change, numbers are when the game just starts. No AA in Dolphin/Graphics card uses ~30% gpu potential once the background starts to change.
Quote:The reason why you're not seeing any performance difference is simply because your AA is not working, you need to use something like Nvidia inspector to force AA in Dolphin from drivers.So explain to me why when I set override to true, OpenGL backend will fail to render if my graphics card is doing nothing to Dolphin, or why my graphics card is actually doing anything (35% usage).
