Alright, so I use Dolphin to play both Kirby Air Ride and Super Mario Galaxy. With DX11 selected, I get 60FPS and beautiful visuals, 3x internal rendering, 4XAA, all the good stuff. The issue is that whenever the game "transitions" i.e., switches from CGI to true realtime gameplay in SMG or switches from menu to game in Kirby Air Ride, whatever was previously on the screen hangs there while I hear the music and sounds from what I SHOULD be seeing. A quick switch from full to window to full solves this, but it's a bit annoying. DX9 doesn't have this issue, but it runs ten times worse. I'm sure the fix is simple, but... what is it?
Apologies if this is an issue that has already been addressed... I couldn't figure out what to search for to find someone with my issue.
Thanks in advance!!!
Apologies if this is an issue that has already been addressed... I couldn't figure out what to search for to find someone with my issue.
Thanks in advance!!!