it does not seem to be arbitrary mipmaps, this would not make much sense.
it looks more like the memory address is filled with completely different textures.
i could imagine that the textures are only half the size so that the first mip is the original.
So that the base texture is not used directly, however, i don't know how exactly dolphin creates the textures.
interesting would be what happens if you pack the dumps into the load folder.
are the textures displayed correctly?
it looks more like the memory address is filled with completely different textures.
i could imagine that the textures are only half the size so that the first mip is the original.
So that the base texture is not used directly, however, i don't know how exactly dolphin creates the textures.
interesting would be what happens if you pack the dumps into the load folder.
are the textures displayed correctly?
