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Timesplitters Future Perfect Textures can they be dumped at all?
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Timesplitters Future Perfect Textures can they be dumped at all?
02-09-2022, 07:32 PM (This post was last modified: 02-09-2022, 07:37 PM by stan21.)
#1
stan21 Offline
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hey guys i've been dumping textures for Time splitters Future Perfect i wish to upscale it into a HD pack for everyone, but all the textures are really weird??

has anyone encountered this sort of thing before? i wasn't expecting them to look like this. erm i don't think i can upscale these, not until i can fix these textures.. O_O

https://drive.google.com/drive/folders/1a0yHB4Z5776zIV5He5LVG4-g4kUsiSf2?usp=sharing
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02-09-2022, 09:04 PM (This post was last modified: 02-11-2022, 08:37 AM by stan21.)
#2
stan21 Offline
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what about using ninja ripper or something like that instead? what im asking is
have their been any alternatives to dumping textures directly from dolphin? another way i could potentially get the textures? i mean i have the filenames and hash codes from the dolphin dumps at least. so maybe i just rip them again with a different program, instead of dolphin and then rename each texture that is usable? like rename them like the dolphin dumps filenames? and load them back

if anyone has suggestions idea's how i could still get the textures, circumvent the issue and then upscale them please let me know. Smile
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02-10-2022, 02:08 AM
#3
iwubcode Offline
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Can you show a screenshot of what they look like? Or provide some of the filenames? if they are palette textures that would be why the upscaler has issues. I have plans to rectify that but too much on my plate at the moment.
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02-10-2022, 01:21 PM (This post was last modified: 02-10-2022, 01:21 PM by stan21.)
#4
stan21 Offline
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(02-10-2022, 02:08 AM)iwubcode Wrote: Can you show a screenshot of what they look like?  Or provide some of the filenames?  if they are palette textures that would be why the upscaler has issues.  I have plans to rectify that but too much on my plate at the moment.

this download has all the textures, please feel free to browse through them. Smile [color=#008fff]https://drive.google.com/drive/folders/1a0yHB4Z5776zIV5He5LVG4-g4kUsiSf2?usp=sharing[/color]

here's a filename. tex1_256x256_m_3ba305a7cb58fca8_14_arb.png

i haven't upscaled any of the textures yet, so cant take any in game screenshots.
i understand priorities take place, thankyou for your reply and your efforts iwubcode.
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02-10-2022, 08:28 PM
#5
Venomalia Offline
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I looked at this, the mipmaps seem to be correct but most of the base textures seem to be incorrect.
tex1_256x256_m_e51555d2f535b254_14
[Image: mT6MzxC.png]
tex1_256x256_m_e51555d2f535b254_14_mip1
[Image: DjHLIP6.png]

another example

[Image: ImIcmWl.png]
tex1_256x256_m_f5e54eaf4aeba53a_14
[Image: ENM5KCt.png]
tex1_256x256_m_f5e54eaf4aeba53a_14_mip1

all other levels of the mipmaps are correct therefore I have not attached them.
[Image: Ko--Fi-Support-red?logo=ko-fi] [Image: GitHub-Projects-lightgrey?logo=github]
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02-11-2022, 04:28 AM
#6
iwubcode Offline
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Venomalia's images look reasonable (at least they look like textures). Is the game possibly using arbitrary mipmaps?

If so, make sure when you are dumping that "GPU Decoding" is turned off. If it is on, you won't see the '_arb' part in the filename which means Dolphin won't treat it that way when loading via a texture pack.

If they are arb textures then I'm not sure what is wrong with them?
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02-11-2022, 06:04 AM
#7
stan21 Offline
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(02-11-2022, 04:28 AM)iwubcode Wrote: Venomalia's images look reasonable (at least they look like textures).  Is the game possibly using arbitrary mipmaps?

If so, make sure when you are dumping that "GPU Decoding" is turned off.  If it is on, you won't see the '_arb' part in the filename which means Dolphin won't treat it that way when loading via a texture pack.

If they are arb textures then I'm not sure what is wrong with them?

i wish i knew how to insure all textures dump correctly, like you've just proven some aren't dumping correctly. 

ive made sure to have 'GPU decode' switched off when dumping textures, im still learning and unsure if im doing this correctly. 

yes i wish to avoid textures like this one you explained.
[color=#000000]the mipmaps seem to be correct but most of the base textures seem to be incorrect. [/color]
[color=#000000]tex1_256x256_m_e51555d2f535b254_14[/color]
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02-11-2022, 08:04 AM
#8
iwubcode Offline
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If there are 'arb' textures, there's nothing to avoid, that is what the game is doing.

If you really wanted to use the same upscaled/reworked texture for the main texture and the mips, you could...but you'll likely end up breaking things visually (if those images Venomalia provided are any indication).
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02-11-2022, 08:31 AM (This post was last modified: 02-11-2022, 08:41 AM by stan21.)
#9
stan21 Offline
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(02-11-2022, 08:04 AM)iwubcode Wrote: If there are 'arb' textures, there's nothing to avoid, that is what the game is doing.

If you really wanted to use the same upscaled/reworked texture for the main texture and the mips, you could...but you'll likely end up breaking things visually (if those images Venomalia provided are any indication).

oh man! does this mean its not possible to upscale the textures for this game? if the game interprets texture dumps this way?
or is their something I'm misunderstanding here?  

the textures some really do look weird, become scrambled etc 
does the game understand them enough, that it really doesn't matter what they look like though? 

will they work anyways? so i should be able to just upscale them with REAL_ESRGAN as they are?
or would the outcome be scrambled squiggles and multi colored confetti walls, and characters faces with a thousand eyes?
in otherwords would this whole project turn out like a B grade horror movie whos budget ran out halfway through production??
Huh
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02-11-2022, 08:36 AM
#10
stan21 Offline
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(02-10-2022, 08:28 PM)Venomalia Wrote: I looked at this, the mipmaps seem to be correct but most of the base textures seem to be incorrect.
tex1_256x256_m_e51555d2f535b254_14
[Image: mT6MzxC.png]
tex1_256x256_m_e51555d2f535b254_14_mip1
[Image: DjHLIP6.png]

another example

[Image: ImIcmWl.png]
tex1_256x256_m_f5e54eaf4aeba53a_14
[Image: ENM5KCt.png]
tex1_256x256_m_f5e54eaf4aeba53a_14_mip1

all other levels of the mipmaps are correct therefore I have not attached them.

thankyou for checking these Venomalia. Smile
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