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Timesplitters Future Perfect flamethrower not working
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Timesplitters Future Perfect flamethrower not working
09-22-2017, 04:17 PM (This post was last modified: 09-23-2017, 07:18 AM by MayImilae.)
#1
Coffeetable Offline
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I recently got ts:fp working on my nvidia shield tv and I realized that the flamethrower isn't working for some odd reason when I got to the mansion level. Tested elsewhere in the game and is a constant issue. I know I'm playing on an android device and did post there but has anyone else run into this issue?

P.S no I have ran into no other issues. zero glitches or freezes.
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09-23-2017, 07:15 AM
#2
KHg8m3r Offline
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Does this also happen if you play it on a computer?
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09-23-2017, 07:21 AM
#3
MayImilae Offline
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Coffeetable please do not crosspost the same thread in multiple places.

*waves her magic moderator wand*

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09-23-2017, 10:34 PM
#4
Coffeetable Offline
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(09-23-2017, 07:15 AM)KHg8m3r Wrote: Does this also happen if you play it on a computer?

I haven't checked that yet. Good call, that was the next step. 
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09-23-2017, 10:36 PM
#5
Coffeetable Offline
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(09-23-2017, 07:21 AM)MayImilae Wrote: Coffeetable please do not crosspost the same thread in multiple places.

*waves her magic moderator wand*

Combined!

Thank you for fixing the post I'm new and didn't know how to delete the thread or figure where to post it.
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09-26-2017, 12:09 AM
#6
degasus Offline
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May you test if this bug also happens when using the cached interpreter instead of jitarm64 for the CPU emulation?
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09-26-2017, 01:53 AM
#7
Coffeetable Offline
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(09-26-2017, 12:09 AM)degasus Wrote: May you test if this bug also happens when using the cached interpreter instead of jitarm64 for the CPU emulation?
It was so slow it wasn't testable but I found the problem and it was the scaled efb copy hack that fixed the issue. I also downloaded the newest build to see if that would help too. I presume the flamethrower spawns something that reacts upon proximity but when the efb doesn't work the flames simply don't exist.
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09-26-2017, 10:57 AM
#8
JMC47 Offline
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I'm 99% sure the flames have to do with something Android sucks at. I can't remember though.
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09-27-2017, 04:28 AM
#9
Coffeetable Offline
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(09-23-2017, 07:15 AM)KHg8m3r Wrote: Does this also happen if you play it on a computer?

Actually yes it does! It is not only an android problem, also present on Computer Dolphin. When Overclocked low enough flamethrower doesn't work, that's whats causing the issue. Also a problem is the scene with the scarabs, you have to torch them to continue and they disappear except when you look at the floor at certain angles so its impossible to pass that part because they don't spawn properly.
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09-27-2017, 04:32 AM
#10
Helios Offline
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(09-27-2017, 04:28 AM)Coffeetable Wrote: When Overclocked low enough flamethrower doesn't work, that's whats causing the issue.


Then this isn't a valid issue.

If you mess with the clock speed override in Dolphin and it breaks something, that's not an issue. You messed with the emulated clock speed and tons and tons of games rely on that in some fashion.
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