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TimeSplitters Futur Perfect Problem to notice
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TimeSplitters Futur Perfect Problem to notice
12-07-2012, 10:27 PM
#1
LovinYoshi
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Hi everyone

I warn you now, I'm no good in English, so I might make some mistakes but I'll try to be as clear as possible.

Wanna play to TimeSplitters Futur Perfect (in French) on Dolphin and met some problems :
1 - Played it on v3.0-863, and the game crashes on multiplayer character selection screen all the time which make it unplayable, and also crash in the first mission intro if I don't skip it
2 - Tried it on older revision like v3.0-458 and he also crash, but textures in story mode are also corruptued (even with EFB Copy on RAM and box check)
3 - Played it on r7719 and he works perfectly, no texture problem, no crash, all good (as much as I did for now)
Always on Dolphin x64.

I activated Disc transfer rate speed up, maybe it got an impact on it, haven't tried to desactivate it I admit.

Like the wiki of this game don't notice this, I'd like to know if someone who knows how to modifiy it could this 'cause I don't really understand what would happened if I modifiy something, and also I didn't tried other revisions to know since when the problem appeared.
And didn't found the Bug Report section on the forum, maybe I didn't seen it.

Thanks for any informations
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12-07-2012, 10:32 PM
#2
DefenderX Offline
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Did you try the official Dolphin 3.0 release? If the game works fine with this revision, then there might be something wrong in the newer git versions.
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12-07-2012, 10:46 PM
#3
LordVador Offline
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(12-07-2012, 10:27 PM)LovinYoshi Wrote: I activated Disc transfer rate speed up, maybe it got an impact on it, haven't tried to desactivate it I admit.

You can deactivate Disc Transfer.
Is MMU Speed Hack activated too?
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12-08-2012, 01:31 AM
#4
LovinYoshi
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DefenderX :
The r7719 came after the official 3.0 and it works, it's on GIT, but don't know if it's on every GIT.

LordVador :
If I desactivate the Disc transfer rate speed up, loadings takes moooore time and don't change a thing, still crash.
MMU Speed Hack activate or not don't change a thing neither.

And main objective of my question was about change the Wiki to warn the game was crashing on revision not so old, don't know if I can modifiy it just like that.
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12-08-2012, 01:42 AM (This post was last modified: 12-08-2012, 01:48 AM by LordVador.)
#5
LordVador Offline
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(12-08-2012, 01:31 AM)LovinYoshi Wrote: And main objective of my question was about change the Wiki to warn the game was crashing on revision not so old, don't know if I can modifiy it just like that.

Well I'll test the game with recent builds to see if I get the same crashes as you. Then I'll update the Wiki if necessary since I recently created the game thread for the forum.

Btw try MMU (not MMU Speed Hack). But beware it will slow down the game
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12-08-2012, 09:39 PM
#6
LovinYoshi
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OK thanks, at least I'll be sure I'm not the only one to have this problem and wiki will be change change by someone who knows it.

MMU is activated by default, if not the game don't even run.
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12-09-2012, 12:49 PM (This post was last modified: 12-09-2012, 01:12 PM by ShadowFlash.)
#7
ShadowFlash Offline
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I tried to start a new game, intro played ok, with some sound desync though, but game hung when i got a plasma autorifle.

Hmm... no problems with old revision (r7228).
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12-09-2012, 09:14 PM
#8
LovinYoshi
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What about the revision you used?
And the multipplayer does he work?
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