The difference is one uses OpenGL and one uses D3D11. They each have their own flaws and benefits.
Timesplitters 2 -- slowdowns and graphical corruptions
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03-18-2014, 06:58 PM
I'd love to find out if there is anyway to remedy the misaligned/missing geometry glitch for Timesplitters 2 when using 'Widescreen Hack', and also getting a mouse injector for Dolphin. Similar to the mouse injector for 1964 (n64 https://www.youtube.com/watch?v=l0iE2Tsc...bTkbqONuHQ )
Does anyone have any ideas on how it would be possible to fix the widescreen issue?... I'd love to help out if my skillset allows me to lol 03-29-2014, 02:25 PM
(03-29-2014, 02:05 PM)cicala Wrote: I'd love to find out if there is anyway to remedy the misaligned/missing geometry glitch for Timesplitters 2 when using 'Widescreen Hack', and also getting a mouse injector for Dolphin. Similar to the mouse injector for 1964 (n64 https://www.youtube.com/watch?v=l0iE2Tsc...bTkbqONuHQ ) Use Swiss Widescreen After Before 03-29-2014, 02:53 PM
(03-29-2014, 02:25 PM)Gir Wrote:(03-29-2014, 02:05 PM)cicala Wrote: I'd love to find out if there is anyway to remedy the misaligned/missing geometry glitch for Timesplitters 2 when using 'Widescreen Hack', and also getting a mouse injector for Dolphin. Similar to the mouse injector for 1964 (n64 https://www.youtube.com/watch?v=l0iE2Tsc...bTkbqONuHQ ) I'm stumped, I found a nightly build of Swiss for GC but I have no idea of how ot use it. Is there a tutorial that references the use of Dolphin? 03-29-2014, 03:17 PM
Just follow what Anti-Ultimate wrote here, but sub Super Mario Sunshine for your own game of choice: https://forums.dolphin-emu.org/Thread-wi...kup-loader
03-29-2014, 03:48 PM
(03-29-2014, 03:17 PM)Shonumi Wrote: Just follow what Anti-Ultimate wrote here, but sub Super Mario Sunshine for your own game of choice: https://forums.dolphin-emu.org/Thread-wi...kup-loader Thanks, much appreciated |
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