
I'm a bit confused from the compatibility page because Both bi-weekly, prosits, and 3263's Crash while playing TS2.

Timesplitters 2?
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05-21-2009, 07:21 AM
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I'm a bit confused from the compatibility page because Both bi-weekly, prosits, and 3263's Crash while playing TS2.
![]() 05-21-2009, 08:06 AM
05-21-2009, 08:35 AM
(05-21-2009, 08:06 AM)Lwrabbit420 Wrote:(05-21-2009, 07:21 AM)Zaccktt Wrote: I'm a bit confused from the compatibility page because Both bi-weekly, prosits, and 3263's Crash while playing TS2. Which one was it that the compatible list updated to, if you know? 05-21-2009, 08:46 AM
(05-21-2009, 08:35 AM)Zaccktt Wrote:(05-21-2009, 08:06 AM)Lwrabbit420 Wrote:(05-21-2009, 07:21 AM)Zaccktt Wrote: I'm a bit confused from the compatibility page because Both bi-weekly, prosits, and 3263's Crash while playing TS2. try 3233 (05-21-2009, 08:46 AM)Lwrabbit420 Wrote:(05-21-2009, 08:35 AM)Zaccktt Wrote:(05-21-2009, 08:06 AM)Lwrabbit420 Wrote:(05-21-2009, 07:21 AM)Zaccktt Wrote: I'm a bit confused from the compatibility page because Both bi-weekly, prosits, and 3263's Crash while playing TS2. If this helps i've already done the Bi-week er, i'll try anyways based on your info Unhandled Exception Code: 0xC0000005 Call stack info: 0x0B5EF8AB : ? BBQ? Thank god i can edit, But does anyone know where to get the 1292 revision, the website has a pic of this game working perfectly.
wait, crash?
like in crash when shooting? cause it works fine on my new system (see sig) but crashed when shooting on my P4 2,4Ghz & GF6200 (05-22-2009, 10:13 PM)Daco Wrote: wait, crash? Yeah when shooting, Wtf? What setting do you have on it i found out running xfb and auto scale cause graphix errors for me. Oh and how many cores on each your new has 1 and your old has? MY Cpu is clocked at 3000MHz sse2 My GPU is a Nvidia 7200GF /7300GS (not two but thats what it says) ram is 1g, 2 Cores 2 Threads (fourth time editing) Which dolphin btw? (05-24-2009, 04:30 AM)Zaccktt Wrote:any dolphin version and any graphical driver did it. the old one was single core while my new one is single core with hyperthreading (aka virtually i got 2 cores). im not sure if its my gfx card or cpu and i have no idea why it happens. i was thinking of gl extentions but i doubt your GF7 has bad Opengl 2.1 support... (my current GF8600 supports up to 3.0 lol. maybe check out the supported stuff of your GF7 with glview if you are a windows user )(05-22-2009, 10:13 PM)Daco Wrote: wait, crash? its that, or DrawArraysomething is borked on true single cores :/ 05-25-2009, 06:13 AM
(05-24-2009, 06:29 PM)Daco Wrote:(05-24-2009, 04:30 AM)Zaccktt Wrote:any dolphin version and any graphical driver did it. the old one was single core while my new one is single core with hyperthreading (aka virtually i got 2 cores). im not sure if its my gfx card or cpu and i have no idea why it happens. i was thinking of gl extentions but i doubt your GF7 has bad Opengl 2.1 support... (my current GF8600 supports up to 3.0 lol. maybe check out the supported stuff of your GF7 with glview if you are a windows user )(05-22-2009, 10:13 PM)Daco Wrote: wait, crash? I dunno why i crash whats the DrawArray Stuff and how do i fix that? oh and opengl is 2.1 9.0c latest drX and shader model is vs_3_0 (05-25-2009, 06:13 AM)Zaccktt Wrote: I dunno why i crash whats the DrawArray Stuff and how do i fix that?the array drawing is a function for opengl, its used in dolphin and it crashes there. i seriously have NO idea why. im guessing driver issue with cards < GF8 but im not sure and im not even sure its thx to the gpu or drivers (sounds logical that it does tho) http://code.google.com/p/dolphin-emu/iss...&start=400 |
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