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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Time-Based Performance Loss?
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Time-Based Performance Loss?
07-01-2017, 06:26 AM
#4
Slottedpig Offline
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(10-18-2016, 04:25 AM)goofybud16 Wrote: It isn't thermal throttling. I have a widget that I use to monitor temps of all 4 cores, GPU, and storage device temps. None of them were over 55c.

If it was a driver issue, I would expect other applications (Citra, Steam games) to be effected as well, but none of them are.

Im having the same type of issue!  If i use dolphin 5 official it does not occur, any dev build including the newest one which at time of post was 20 hours ago, I can play any game but in this case Super Mario Sunshine for a little over an hour.  Then it will slowly start stuttering and frame drops and audio crackle till it becomes unplayable.  I must save, stop emulator and reopen then it will be fine again for another hour or so then repeat the same thing.  Also using Core i5 6600 GTX 1050ti @720 8GB Memory and all power settings set to high performance...OpenGL Backend and xaudio.  The crutch is that the newest builds of Dolphin seem significantly faster for shader cache as well as graphical glitches fixed in some of the games I play.  I can stay with 5.0 official for now, but I really want to run one of these better builds.  Id be happy to help in anyway to get this resolved.
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Messages In This Thread
Time-Based Performance Loss? - goofybud16 - 10-17-2016, 08:34 AM
RE: Time-Based Performance Loss? - leolam - 10-17-2016, 07:14 PM
RE: Time-Based Performance Loss? - goofybud16 - 10-18-2016, 04:25 AM
RE: Time-Based Performance Loss? - Slottedpig - 07-01-2017, 06:26 AM
RE: Time-Based Performance Loss? - Shonumi - 07-01-2017, 11:57 PM

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