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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Time-Based Performance Loss?
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Time-Based Performance Loss?
10-17-2016, 08:34 AM
#1
goofybud16
Unregistered
 
System Specs:

i5-4690k @ 4.3GHz
8GB RAM
500GB 850 Evo SSD for /
2TB WD Blue HDD for /home
R9 Fury
Debian Testing (fully updated)
Dolphin 5.0-1103 (built from Git)

I have been noticing an odd problem with Dolphin recently: The longer that X11 has been running, the worse the performance in Dolphin is. For example, this morning:

I restarted my computer at around 10AM. Dolphin played New Super Mario Bros Wii at 4k60 solid.
Tried to play more just now (~3:30 PM) and noticed that Dolphin was struggling to hit 4k @ 58FPS, despite my GPU and CPU both not being under much load

If I leave X running for a few days, Dolphin will slowly get worse and worse. I have seen it as bad as 17FPS.

The strange thing is that nothing really changes the performance. No options being changed (graphical, Wii CPU overclock) change the performance by any amount, unless they overwhelm my system normally at which point Dolphin slows down even more.

The slowdown occurs with both an emulated Wiimote, a real Wiimote, and run through Steam (for Steam Controller compatibility) or just executed from a terminal.

I'm at a loss here, no other application has this problem. All other games (Steam or otherwise) appear to maintain their normal FPS days after I last restarted X11.

The only fix I have found so far is to restart X11 every 6 hours or so (or whenever I want to play a game with Dolphin), but that is not a practical solution.
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Messages In This Thread
Time-Based Performance Loss? - goofybud16 - 10-17-2016, 08:34 AM
RE: Time-Based Performance Loss? - leolam - 10-17-2016, 07:14 PM
RE: Time-Based Performance Loss? - goofybud16 - 10-18-2016, 04:25 AM
RE: Time-Based Performance Loss? - Slottedpig - 07-01-2017, 06:26 AM
RE: Time-Based Performance Loss? - Shonumi - 07-01-2017, 11:57 PM

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