Hey.
I'm trying to setup New Super Mario Bros with a 360 controller. I noticed that using tilt is an issue since you have to hold tilt active with a keybind; or it reverts back to its default position. This makes it rather hard to control with a stardard controller, obviously, because part of your hand it occupied holding tilt. Like with the moveable bars in NSMB.
So why not simply add a 'tilt lock' function to Dolphin? You could, as an example, move the moveable bars with the tilt function in NSMB with the 360 controller's stick and then press the stick down to lock the tilt in its current position; you could click it again to unlock it.
Wouldn't that be a rather simple solution? It would probably also be useful in other Wii games, no?
Edit: Maybe I should have posted this in the controllers forum /shrug
I'm trying to setup New Super Mario Bros with a 360 controller. I noticed that using tilt is an issue since you have to hold tilt active with a keybind; or it reverts back to its default position. This makes it rather hard to control with a stardard controller, obviously, because part of your hand it occupied holding tilt. Like with the moveable bars in NSMB.
So why not simply add a 'tilt lock' function to Dolphin? You could, as an example, move the moveable bars with the tilt function in NSMB with the 360 controller's stick and then press the stick down to lock the tilt in its current position; you could click it again to unlock it.
Wouldn't that be a rather simple solution? It would probably also be useful in other Wii games, no?
Edit: Maybe I should have posted this in the controllers forum /shrug
