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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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These games don't work for me
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These games don't work for me
01-23-2010, 08:22 PM
#1
DelonHopy Offline
Junior Member
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Posts: 22
Threads: 7
Joined: May 2009
Dolphin svn revision 4928 x64

Settings:
Safe texture cache
TLB hack


Metroid prime 2 echoes:
GFX FIFO: Unknown Opcode (0x1a).
This means one of the following:
*The emulated GPU got desynced, disabling dual core can help
*Command stream corrupted by some spurious memory bug
*This really is an unknown opcode (unllikely)
*Some other sort of bug

Dolphin will now likely crash or hang. Enjoy.

Illegal command 1a
CPBase: 0x0054ec00
CPEnd: 0x005aebe0
CPHiWatermark: 0x0005c000
CPLoWatermark: 0x00050000
CPReadWriteDistance: 0x00000080
CPWritePointer: 0x0054ec80
CPReadPointer: 0x0054ec00
CPBreakpoint: 0x0055a3e0
bFF_GPReadEnable: true
bFF_BPEnable: false
bFF_GPLinkEnable: false
bFF_Breakpoint: true


Metroid prime 2 echoes bonus disc:
ERRO: Trying to compile at 0. LR=00000000

ICacheJIT: Reading Opcode from fffffffc. Please report.

BackPatch : Currently only supporting reads.

Attempted to write to fffffff8.

BackPatch write - not through EAX

DemoDisc 14:
ICacheJIT: Reading Opcode from 7c1ef7fc. Please report.

ICacheJIT: Reading Opcode from 7c1ef800. Please report.

Zero op - Error flattening 7c1ef800 op 00000000
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01-24-2010, 02:30 PM
#2
Centaur444 Offline
Junior Member
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Posts: 33
Threads: 0
Joined: Jul 2009
(01-23-2010, 08:22 PM)DelonHopy Wrote: Dolphin svn revision 4928 x64

Settings:
Safe texture cache
TLB hack


Metroid prime 2 echoes:
GFX FIFO: Unknown Opcode (0x1a).
This means one of the following:
*The emulated GPU got desynced, disabling dual core can help
*Command stream corrupted by some spurious memory bug
*This really is an unknown opcode (unllikely)
*Some other sort of bug

Dolphin will now likely crash or hang. Enjoy.

Illegal command 1a
CPBase: 0x0054ec00
CPEnd: 0x005aebe0
CPHiWatermark: 0x0005c000
CPLoWatermark: 0x00050000
CPReadWriteDistance: 0x00000080
CPWritePointer: 0x0054ec80
CPReadPointer: 0x0054ec00
CPBreakpoint: 0x0055a3e0
bFF_GPReadEnable: true
bFF_BPEnable: false
bFF_GPLinkEnable: false
bFF_Breakpoint: true


Metroid prime 2 echoes bonus disc:
ERRO: Trying to compile at 0. LR=00000000

ICacheJIT: Reading Opcode from fffffffc. Please report.

BackPatch : Currently only supporting reads.

Attempted to write to fffffff8.

BackPatch write - not through EAX

DemoDisc 14:
ICacheJIT: Reading Opcode from 7c1ef7fc. Please report.

ICacheJIT: Reading Opcode from 7c1ef800. Please report.

Zero op - Error flattening 7c1ef800 op 00000000

Metroid Prime 2 has been broken for me too in the last couple of months using the latest revs in duel-core mode. I also am getting those unknown opcode errors and in looking around a bit on the net, I am sure it is a duel-core issue, and possibly a FIFO issue, although I'm not quite sure what that means as I am not a coder. We might need a partial revert for some duel-core related issues.

Also, when using Frame Skipping and the OpenGL plugin, the scanner appears to work randomly... like once out of every five or six times that you attempt to scan. With Frame Skipping off, the scanner works every time you attempt.

But the duel-core thing is probably the primary area of concern right now in Metroid Prime 2, with the Frame Skipping issues being secondary.
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03-09-2010, 04:29 AM
#3
DelonHopy Offline
Junior Member
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Posts: 22
Threads: 7
Joined: May 2009
Still same problem in Dolphin v2.0 RC1 x64
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03-09-2010, 06:52 AM
#4
GodRays Offline
"Playable" ... rrright.
****
Posts: 298
Threads: 6
Joined: Feb 2010
Starfox Adventures also screwes up right away when using dual-core.

This issue seems to be ultra-important to fix, here's hoping ...
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03-10-2010, 02:10 AM
#5
DelonHopy Offline
Junior Member
**
Posts: 22
Threads: 7
Joined: May 2009
I have now posted a video:

Dolphin SVN R 5178 crashes
http://www.youtube.com/watch?v=KzCtHTZogN8
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