There's very little purpose in a build optimized for a particular platform because practically all of Dolphin's time is spent in runtime-generated code (or in video drivers), which isn't affected by the compiler.
If you want to try to optimize the generated assembly for a particular CPU, you'd need to do that in the JIT, not in the compiler.
If you want to try to optimize the generated assembly for a particular CPU, you'd need to do that in the JIT, not in the compiler.
