(09-14-2017, 03:00 AM)frozenwings Wrote: In my opinion, if the original texture pack is released for free then there shouldn't be a problem with another person carrying it on as long as the original artist/artists are credited.
This is why I make sure every texture pack I work with is clearly labeled as being okay for redistribution, as long as everyone involved is credited somewhere. Copyright of HD retextures is a pretty murky area, especially packs involving multiple contributors - and most people tend to err on the side of caution rather than get slammed with some bull crap lawsuit. If Dolphin devs/mods are telling you not to repost texture packs, then that's their right at the operators of this forum and it's probably best just to let this die.
I do agree with Bighead, though. It's a shame that stuff people put so much time and effort into (for free) is lost to the internet forever due to some copyright muckiness.
All textures in that project, for the most part, were made from scratch by me. There were a few contributors, but for the most part they were scrapped since I had a specific style for the project, not to mention it constantly changed because it was nearly IMPOSSIBLE to please everybody when it came to art style. The issue is that... Twilight Princess is a VERY old game, and doesn't have advanced lighting to have that "realistic/gritty" look. Twilight Princess would look good with stylized/WoW/Diablo texture style, but people didn't want to hear it. So I found a guy named "Tino" who you should all know and love in the Dolphin community, and partnered with him to implement advanced lighting techniques in Dolphin, and normal maps, specular maps, rim lighting etc were born! Other features like PPE(post-processing effects) were firstly implemented like Depth of Field and SSAO. This allowed me to be a little more free with the art style, but still had this awkward issue where the model details were just so dated for realistic textures.
Oh well... but hey, it was fun working on the project. The fan base and coverage was great and believe me I wish I could still work on it, but life kicks you in the ass when things start costing money to survive. I don't want to be a money grabber, but we're doing something together at the moment with a project that's planned to be pitched to Nintendo which is basically re-imagining Twilight Princess in Unreal Engine with completely original assets, story, dungeons, etc. We're not remaking the whole game, but at the moment it's a dungeon selector. I don't want to advertise the project on this forum because I don't want to look like spam. I share this to not look like spam, but share it as an example of I'd rather spend my time developing a platform/foundation for an original project(backup plan), gaining skills in the gaming industry, having the opportunity to SELL and make a living(original project, not the current one.) The "Project Eventide" we're working on now is for gaining experience, developing a fanbase, creating a foundation and pitching it to Nintendo to get the OK and contacts to create "Project Eventide" into an official Zelda game. If they deny, we have a developed engine, team, experience, etc for the original game. If you're interested, just go here and ask in public chat: https://discord.gg/64a3xsw
