(06-02-2016, 11:21 PM)EpicLonk Wrote: that's a well known issue with their custom shaders. Im not sure if there is any shader of them not causing this, but you could try all 16(?) shader presets and look what works best.
Everyone is experiencing this, even on DX11, on DX12 its worse.
Im sure that will be fixed in later versions, like you said, if you really need the map at some point, just target und youll see it.
Turn post processing trigger to "on efb copy" and you will have the map at all times.
