(02-21-2016, 04:47 PM)Gamedominator06 Wrote: That sounds extremely overambitious. I'm going to be totally honest here but it sounds like the project does not have a good scope at all to where this could be completed within a reasonable amount of time without experiencing burnout. The art style has changed at least four different times now which is indicative of instability and now there are promises of not only gameplay changes, but brand new content in a game that has seen very little additive/substantial modding of its own (ie. unlike Brawl).
Unless you have serious assembly-level wizards on the team that we don't know about, I doubt the possibility of this releasing at all. Sorry to sound pessimistic but I've seen dozens upon dozens of overtly ambitious projects never reach completion because their scope was far beyond the understanding of the group producing it. Set realistic goals and don't promise release dates.
I think some stuff need to be made clear

Some things we've publically promised:
- New Shaders/Effects
- Gameplay Tweaks (i.e. Quick-Transform, R-to-Shield, rebalanced damage values)
- Costumes/Skins
- Enhanced Models
- Glorious 60fps (will be optional)
- 'Upgraded' Soundtrack and SFX
- More Hyrule Field Foliage/Detail
- New Temple
Now, thanks to our *genius* programmers and fiddlers (whom exercise in Assembly language), custom audio/SFX has already been implemented to an extent and the custom model/map importer tool is almost complete. We aren't remodelling the entire game, however. We have already successfully imported maps into the game.
We can also confirm that Tino (Ishiiruka developer) is a part of the team, so you can rest easy on the subject of new shaders and effects. Him being with us also grants us more knowledge on how we work with his build.
You mentioned how there is very little modding of this game, a lack of tools and assets to work with - well, this is the project in where that begins! These tools and assets will be made through this team. It has to kick-off somewhere, right?
Don't worry about the scope of this project, we are very much on a steady path and progressing firmly. The art style changed several times in the past simply because the project was in 'Alpha' stages and it was a natural reaction to building this team, we were all finding our feet and ironing out what we want out of this project. The ground on which we wish to stand has been found.
I personally would like to say that we *do* have serious assembly-level wizards and terrific artists on our team

If you want to keep up to date on how the project is going, catch our weekly Saturday stream over at https://www.youtube.com/channel/UCKxLatSFNVPfPad0FSf8ytw! We discuss the project, answer questions and of course display Tomoya's working on the games textures.
I hope your faith in the project is a little less thin! Of course, don't hesitate if you have any more concerns/questions
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