Ura Zelda was perhaps a bit more realistic in actually happening, haha. For one, OoT content modding has been pushed to some degree and it's much easier to mod (relatively speaking of course; still a difficult task).
Heck, I'd wager that major life complications played a big part of that game's cancellation rather than scope, but I digress.
I'm not too worried about the texture pack reaching completion or at least more than satisfactory levels. I know the talent's there for it. The announcement of large gameplay changes and brand new content was much more concerning when you consider that an overwhelming majority of console games have hardly seen any substantial modding beyond textures and the rare few model replacements. Brawl set an incredible precedent that eventually carried over to Mario Kart Wii but overall most games on GCN/Wii are relatively untouched (some SMG experimentation with level design maybe?).
I'm more than willing to have my mind blown if they do have some coding wizards doing serious work though.
Heck, I'd wager that major life complications played a big part of that game's cancellation rather than scope, but I digress.
I'm not too worried about the texture pack reaching completion or at least more than satisfactory levels. I know the talent's there for it. The announcement of large gameplay changes and brand new content was much more concerning when you consider that an overwhelming majority of console games have hardly seen any substantial modding beyond textures and the rare few model replacements. Brawl set an incredible precedent that eventually carried over to Mario Kart Wii but overall most games on GCN/Wii are relatively untouched (some SMG experimentation with level design maybe?).
I'm more than willing to have my mind blown if they do have some coding wizards doing serious work though.
