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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
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The Twilight Princess HD Project
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The Twilight Princess HD Project
12-12-2015, 02:44 PM
#51
The_OMEGA Offline
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(12-03-2015, 01:14 PM)Bryson Wrote: Still waiting The_OMEGA...

Do I have to enable IshiirukaFX for ReShade to work?

Doing some tweaking I noticed that DOF kills my FPS and it blurs my inventory screen. Highly annoying so I disabled it.
Tone mapping creates black crush so I disabled that too.
Bloom is annoying especially around the faces and even at the lowest settings.
So right now from IshiirukaFX I am running SSAO + pixel vibrance however it appears that ReShade has some kind of bloom enabled by default.
In Richard's presets  he says to disable FOG but I have no idea why someone would want to do that as it completely changes the feeling and mood of Faron Woods!?

got it
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12-23-2015, 05:29 AM (This post was last modified: 12-23-2015, 05:30 AM by ZeldaGamer23.)
#52
ZeldaGamer23 Offline
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I guess I'll start updating here because the Dolphin community thinks it's dead when I've been updating via YouTube, Facebook, and Twitter Tongue

Some new screenshots Smile

Spoiler: (Show Spoiler)
[Image: 21f1b61d24.png]
[Image: 1417497_1583384095250257_7517894619295204896_o.jpg]
[Image: 10557787_1583384115250255_6749327654477961489_o.jpg]
[Image: 10321114_1583384148583585_1441775966621155604_o.jpg]
[Image: 12374777_1583384161916917_8319024897055211299_o.jpg]
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12-23-2015, 09:44 AM
#53
walfo1 Offline
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Posts: 74
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Joined: Sep 2013
Question: How does one become a VIP member? I'm really interested in testing this for when I get my Gaming Rig on Christmas, is there any chance at all of me obtaining the HD texture pack at this given time? April is a bit of a wait...
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12-23-2015, 12:08 PM
#54
The_OMEGA Offline
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(12-23-2015, 05:29 AM)ZeldaGamer23 Wrote: I guess I'll start updating here because the Dolphin community thinks it's dead when I've been updating via YouTube, Facebook, and Twitter Tongue

Some new screenshots Smile

Spoiler: (Show Spoiler)
[Image: 21f1b61d24.png]
[Image: 1417497_1583384095250257_7517894619295204896_o.jpg]
[Image: 10557787_1583384115250255_6749327654477961489_o.jpg]
[Image: 10321114_1583384148583585_1441775966621155604_o.jpg]
[Image: 12374777_1583384161916917_8319024897055211299_o.jpg]

That looks awesome.

what are you using to create the normal maps

also, im curious about the old texture pack version, what were you using to convert the textures? or were you just replacing them with other pictures? if so, were they custom or from some other source?
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12-23-2015, 03:00 PM
#55
ZeldaGamer23 Offline
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(12-23-2015, 12:08 PM)The_OMEGA Wrote:
(12-23-2015, 05:29 AM)ZeldaGamer23 Wrote: I guess I'll start updating here because the Dolphin community thinks it's dead when I've been updating via YouTube, Facebook, and Twitter Tongue

Some new screenshots Smile

Spoiler: (Show Spoiler)
[Image: 21f1b61d24.png]
[Image: 1417497_1583384095250257_7517894619295204896_o.jpg]
[Image: 10557787_1583384115250255_6749327654477961489_o.jpg]
[Image: 10321114_1583384148583585_1441775966621155604_o.jpg]
[Image: 12374777_1583384161916917_8319024897055211299_o.jpg]

That looks awesome.

what are you using to create the normal maps

also, im curious about the old texture pack version, what were you using to convert the textures? or were you just replacing them with other pictures? if so, were they custom or from some other source?

I repaint all of my textures, and I use Mudbox to create bumps/normals/spec for textures like Link's tunic and whatnot.
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01-04-2016, 02:53 PM
#56
The_OMEGA Offline
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(12-23-2015, 03:00 PM)ZeldaGamer23 Wrote:
(12-23-2015, 12:08 PM)The_OMEGA Wrote:
(12-23-2015, 05:29 AM)ZeldaGamer23 Wrote: I guess I'll start updating here because the Dolphin community thinks it's dead when I've been updating via YouTube, Facebook, and Twitter Tongue

Some new screenshots Smile

Spoiler: (Show Spoiler)
[Image: 21f1b61d24.png]
[Image: 1417497_1583384095250257_7517894619295204896_o.jpg]
[Image: 10557787_1583384115250255_6749327654477961489_o.jpg]
[Image: 10321114_1583384148583585_1441775966621155604_o.jpg]
[Image: 12374777_1583384161916917_8319024897055211299_o.jpg]

That looks awesome.

what are you using to create the normal maps

also, im curious about the old texture pack version, what were you using to convert the textures? or were you just replacing them with other pictures? if so, were they custom or from some other source?

I repaint all of my textures, and I use Mudbox to create bumps/normals/spec for textures like Link's tunic and whatnot.

ah ok, thanks for the reply, keep up the good work.
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02-17-2016, 08:58 AM
#57
coopmaster Offline
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This project looks amazing ,But his page went down and i dont really get why he hasnt released anything so far. It seems like he has a lot done. I mean cause it looks amazing and i want to try it but are you waiting till you finish completely to release or ?
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02-21-2016, 03:33 AM
#58
Roynerer Offline
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(02-17-2016, 08:58 AM)coopmaster Wrote: This project looks amazing ,But his page went down and i dont really get why he hasnt released anything so far. It seems like he has a lot done. I mean cause it looks amazing and i want to try it but are you waiting till you finish completely to release or ?

Composer for the project here!

A significant portion of the game is using older textures, since a new and solid style has been adopted a lot is not yet done.

In the month of April we will release the Texture Pack, in the month of November the gameplay changes, super-enhanced graphics, new soundtrack, new temple etc. will be released; this will be considered the final release. As far as current plans go, a month before the final release, a BETA testing will start for said features.
[color=#3399ff]Desktop : [/color]Intel 3570K @ 4.2GHz [color=#33ccff]//[/color] XFX HD7950 DD 3GB [color=#33ccff]// [/color]Corsair Vengeance 16GB DDR3 [color=#33ccff]// [/color]1 x 2TB + 1 x 3TB HDD [color=#33ccff]//[/color] Corsair TX650 PSU
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02-21-2016, 09:36 AM
#59
coopmaster Offline
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(02-21-2016, 03:33 AM)Roynerer Wrote: Composer for the project here!

A significant portion of the game is using older textures, since a new and solid style has been adopted a lot is not yet done.

In the month of April we will release the Texture Pack, in the month of November the gameplay changes, super-enhanced graphics, new soundtrack, new temple etc. will be released; this will be considered the final release. As far as current plans go, a month before the final release, a BETA testing will start for said features.

But i dont really get why this is so private i mean its not like anyone is gonna send you to hell for making bad changes or anything. If anything the community would be able to help. Unless its for the money as i dont see how you become a beta tester but it seems like you guys are holding pack for no reason. Its not like your releasing your own game but a re modified one but so be it im sure you guys already have your plans. Just looks fun to play TP with better graphics and such.
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02-21-2016, 04:47 PM
#60
Gamedominator06 Offline
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That sounds extremely overambitious. I'm going to be totally honest here but it sounds like the project does not have a good scope at all to where this could be completed within a reasonable amount of time without experiencing burnout. The art style has changed at least four different times now which is indicative of instability and now there are promises of not only gameplay changes, but brand new content in a game that has seen very little additive/substantial modding of its own (ie. unlike Brawl).

Unless you have serious assembly-level wizards on the team that we don't know about, I doubt the possibility of this releasing at all. Sorry to sound pessimistic but I've seen dozens upon dozens of overtly ambitious projects never reach completion because their scope was far beyond the understanding of the group producing it. Set realistic goals and don't promise release dates.
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