The Twilight Princess HD Project
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06-02-2016, 11:21 PM
(06-02-2016, 01:04 PM)Wigsinator Wrote: I had switched it to Direct 3d12, I think. I put it back to 11, and instead of having the minimap appear as my screen, it just disappeared. I also switched my buttons to Xbox 360. If it helps at all, I do get the minimap when Z-targeting and when in sense mode as wolf that's a well known issue with their custom shaders. Im not sure if there is any shader of them not causing this, but you could try all 16(?) shader presets and look what works best. Everyone is experiencing this, even on DX11, on DX12 its worse. Im sure that will be fixed in later versions, like you said, if you really need the map at some point, just target und youll see it. 06-02-2016, 11:23 PM
(06-02-2016, 11:21 PM)EpicLonk Wrote: that's a well known issue with their custom shaders. Im not sure if there is any shader of them not causing this, but you could try all 16(?) shader presets and look what works best. Turn post processing trigger to "on efb copy" and you will have the map at all times. 06-03-2016, 07:12 PM
Is there any drawbacks to apply shaders on efb copy?
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6) 06-04-2016, 03:53 AM
06-07-2016, 11:43 PM
(06-04-2016, 03:53 AM)havardp Wrote: From what i remember the devs said, you lose a few particle effects, but he said he preferred using efb copy over projection, and i agree, but you could test it out yourself They should really make EFB to Copy the standard setting in the emulator. I thought mine was broken for the longest time! 06-19-2016, 03:32 AM
I have a couple of bugs with the post processing:
On all 3 shader presets, there's this really annoying dark reflection of everything: (broken dynamic shadows?) There's also this weird blur on the menu ui: Also, what texture files would I need to replace to mod the button icons for the wii version? 06-20-2016, 02:00 AM
(06-19-2016, 03:32 AM)rocketupawnch Wrote: I have a couple of bugs with the post processing: 1. Set the Post-Processing trigger to 'On EFB Copy' (Graphics > Post-Processing tab) 2. If this doesn't fix the DoF issue with the item menu, either deal with it for now (as there is no current fix) or turn MATSO DOF off in the shader settings. 3. There are a lot of texture files for the HUD buttons and such, we've actually completed the retexturing process for the Wii HUD, so stay tuned for the next update
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07-01-2016, 07:51 PM
(11-29-2015, 10:20 AM)MelonSpeedruns Wrote: ... [huge snip] ... These are some interesting accusations. Thing is, if you won't answer our questions or respond to our comments about the matter, why should we believe you? For all we know, you could simply be some random who's frustrated at the time it's taken to finish the project and/or the fact we have to donate to download said pack for beta testing. So, needless to say, no. No, I don't quite understand. And it's not like I have a right to talk for anyone else here (especially considering I'm a total newbie to this particular forum and hold no personal relationship to any of these wonderful community members), but I'm not quite certain anyone else does either. Proof and answers to any questions regarding the matter would be great, really, considering the accusation given is alone enough to make me question the kind of person/people behind the project. That is, of course, if your claim is more than just smoke. Otherwise, I'm inclined to do the very opposite of believe you. |
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