As the title says Rogue Leader and Rebel Strike need more attention in the speed and stability departments. They've either stayed the same or regressed over the past year or so, and they run like absolute garbage on the highest-end gaming rigs.
For context, here's my specs:
- Intel Core i9-10900K
- NVIDIA RTX 2080 Super
- 64 GB DDR4 memory
- Running on an SSD
The most performance I've ever gotten in either of these games is 25 FPS. They're 60 FPS games. While trying to get a recording to show as an example, the game crashed so many times that I gave up. You'll just have to take my word for it. I've used all the recommended settings and even tried custom builds that claim to run the games better. Nothing can. That's not even counting all the graphical and stability issues.
Have more than one projectile on-screen? Severe lag. Switch to cockpit view? Guaranteed crash. Play the game normally? Constant crashes. Encounter a screen transition? Bright purple in your face (Ubershaders used to fix this but stopped some time ago). Enter a cutscene with Progressive Scan enabled? Too bad, enjoy stretched 480p. Have more than 1 polygon on-screen? 25 FPS maximum. Are those fighter craft in the distance colored purple? Yep, no fix. Try to skip a cutscene? High chance of crashing.
This is unacceptable in Dolphin's current state. I don't care how clever Factor 5 were, these games should've made progress by now, not regressions. Every new update seems to decrease performance and increase the crashing. Something needs to be done with these games to make them work how they should, especially on a rig this powerful, even if it requires its own development branch (master/dev/roguesquadron). Currently the best way to play these games is on a modded Wii in standard 480p, and I don't have any televisions that support Composite or Component. Can something be done about these games? Is something in the works? I just want to be able to play these games the same way but in 1080p. Normally the more popular games get fixed sooner, but I guess not in this case.
For context, here's my specs:
- Intel Core i9-10900K
- NVIDIA RTX 2080 Super
- 64 GB DDR4 memory
- Running on an SSD
The most performance I've ever gotten in either of these games is 25 FPS. They're 60 FPS games. While trying to get a recording to show as an example, the game crashed so many times that I gave up. You'll just have to take my word for it. I've used all the recommended settings and even tried custom builds that claim to run the games better. Nothing can. That's not even counting all the graphical and stability issues.
Have more than one projectile on-screen? Severe lag. Switch to cockpit view? Guaranteed crash. Play the game normally? Constant crashes. Encounter a screen transition? Bright purple in your face (Ubershaders used to fix this but stopped some time ago). Enter a cutscene with Progressive Scan enabled? Too bad, enjoy stretched 480p. Have more than 1 polygon on-screen? 25 FPS maximum. Are those fighter craft in the distance colored purple? Yep, no fix. Try to skip a cutscene? High chance of crashing.
This is unacceptable in Dolphin's current state. I don't care how clever Factor 5 were, these games should've made progress by now, not regressions. Every new update seems to decrease performance and increase the crashing. Something needs to be done with these games to make them work how they should, especially on a rig this powerful, even if it requires its own development branch (master/dev/roguesquadron). Currently the best way to play these games is on a modded Wii in standard 480p, and I don't have any televisions that support Composite or Component. Can something be done about these games? Is something in the works? I just want to be able to play these games the same way but in 1080p. Normally the more popular games get fixed sooner, but I guess not in this case.