I have trouble stabilizing the framerate of the Metroid Prime games using Ubershaders.
They generally run very well, but occasionally have a bit of trouble.
I am currently busy with measuring how much resources dolphin requires for these games of the system. Although it does not seem to be all that much.
What I am currently wondering, are there certain requirements to make Ubershaders work more smoothly in general?
Since the GPU core and memory are not close to being full, I suspect more complex things like the bus bandwidth are more important to Ubershaders.
I already tried to look up on the internet whether this question has been answered before, but the closest I came was 'get a beefy computer'.
They generally run very well, but occasionally have a bit of trouble.
I am currently busy with measuring how much resources dolphin requires for these games of the system. Although it does not seem to be all that much.
What I am currently wondering, are there certain requirements to make Ubershaders work more smoothly in general?
Since the GPU core and memory are not close to being full, I suspect more complex things like the bus bandwidth are more important to Ubershaders.
I already tried to look up on the internet whether this question has been answered before, but the closest I came was 'get a beefy computer'.