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The Perfect Stealth game
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The Perfect Stealth game
12-07-2015, 05:30 AM (This post was last modified: 12-07-2015, 05:41 AM by piccolo289.)
#1
piccolo289 Offline
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Ok so i was playing through MGS V and wondering "Why cant guards hear you if you make so much noise every time you move?". That sparked an idea in my head, for the perfect stealth game. I decided to share my ideas here to see if it is actually good.

The Setting

You have been called by *insert agency name here* to take on one of the most heavily guarded facilities in the world.Every guard has been conditioned to check every thing that remotely sounds like a disturbance. We need *insert special item here* in order to *insert heroic thing here*.

The gameplay


There will be 5 areas in the game. Noise will be a major factor in the game, every footstep will make a sound, and the more items you have equipped, the louder you will be. Each item has its own noise value, ranging from 0.1(Basically silent) to 1.0(Loud as hell.) even if you fire a silenced gun, it will make a small sound, that enemies can hear if they are close enough to you. If you are caught, you cant just wade out until the alert phase goes away. Alert's stick with you throughout the game, and enemies will be more jumpy and will have heightened senses. Adding to that, enemies from the previous room will go to the next room, increasing guard count. You will have a planning phase that you can switch in and out of freely, that lets you see every guard and security cam in the area. Oh, and did I mention you die in one shot from any weapon. (So does the enemy, armor and distance are reasons you would want to use other, heavier weapons.).

Other Things


There will be 3 types of weapons/items. Plastic,wood, and Metal. Plastic weapons are usually the weakest, lightest, and quietist. Wood weapons are medium in strength, weight and sound. Metal weapons are by far the strongest, loudest, and heaviest. There will also be Metal detectors, stopping your progress until you get rid of all metal items.


How does it sound? Would you buy it?

p.s i will post this to r/ pcmasterrace as RockBirdJesus
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12-08-2015, 10:54 AM
#2
Shonumi Offline
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Sound is probably going to be explored more heavily in future stealth games, maybe in a way like this, where your actions have different levels of noise. It'll probably be one more component of advanced AI and the engine behind the game. Right now (looking at MGS V:TPP) it's basically speed that determines how "loud" you are. Without the Sneaking Suit, your footsteps can make a fair bit of noise when walking slowly, but the enemy is ignorant more or less. Walk faster or run and they'll spot you no matter what. MGS V does add objects that can be tossed or broken as you walk (empty propane tanks, plastic containers, etc) which raises your noise level, but not by much.

I don't think the next big stealth game will focus entirely on sound for the AI, but it should be a bigger component than it is now. I think the sight system should be more challenging for the AI. In MGS V, they can barely see 50m in any direction unless you start shooting your gun. Even then, only snipers can really spot you if you're not running. I'm pretty sure I'd notice Snake walking around Afghan territory at 200m, both in real-life or in game (at least the way I play). If they acted like real soldiers on the field, the game would definitely be a lot harder; developers have to balance challenge and realism after all.
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12-08-2015, 11:48 PM
#3
DatKid20 Offline
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(12-08-2015, 10:54 AM)Shonumi Wrote: Sound is probably going to be explored more heavily in future stealth games, maybe in a way like this, where your actions have different levels of noise. It'll probably be one more component of advanced AI and the engine behind the game. Right now (looking at MGS V:TPP) it's basically speed that determines how "loud" you are. Without the Sneaking Suit, your footsteps can make a fair bit of noise when walking slowly, but the enemy is ignorant more or less. Walk faster or run and they'll spot you no matter what. MGS V does add objects that can be tossed or broken as you walk (empty propane tanks, plastic containers, etc) which raises your noise level, but not by much.

I don't think the next big stealth game will focus entirely on sound for the AI, but it should be a bigger component than it is now. I think the sight system should be more challenging for the AI. In MGS V, they can barely see 50m in any direction unless you start shooting your gun. Even then, only snipers can really spot you if you're not running. I'm pretty sure I'd notice Snake walking around Afghan territory at 200m, both in real-life or in game (at least the way I play). If they acted like real soldiers on the field, the game would definitely be a lot harder; developers have to balance challenge and realism after all.
If this game was realistic it would only be able to be beaten by people who are willing to die a few times before they understand the entire level.
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12-09-2015, 02:23 PM
#4
Shonumi Offline
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(12-08-2015, 11:48 PM)DatKid20 Wrote: If this game was realistic it would only be able to be beaten by people who are willing to die a few times before they understand the entire level.

Just give it a checkpoint system like MGS V:TPP. The way that game implemented it was nice. Not quite save state-like, but it definitely let you experiment as much as you want without dying.
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