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The Paper Mario Games
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The Paper Mario Games
01-14-2014, 04:48 AM
#1
Korados Offline
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Posts: 108
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Joined: Dec 2012
I decided to make a new thread now to sum up the quirks and problems I experienced with the three Paper Mario games.

I'm using 4.0-609 now.

Paper Mario 64 doesn't work at all on my PC. When I start up the game, there's the "You will need the Classic Controller"
prompt and afterwards the screen freezes and the title bar shows FPS 0 - VPS 0 - 0 %.
When I try to start it another time, the prompt "This file can not be used because the data is corrupted" appears.
I tried deleting the savegame folder but this didn't help.

Paper Mario The Thousand-Year Door works beautifully now. I had the problem that after 10 minutes
of play time the performance went down to 80 % and lower. I cleaned out the dust of my PC and installed the newest driver for my graphics card
and the newest sound driver which made this problem disappear. EFB to Texture causes the usual graphical bugs
to appear. Interestingly, EFB to RAM even results in a little speedup. It even works on 100 % with Anti-Aliasing 8 samples (quality level 32)
and Anisotropic Filtering x16. Only downer are the fights in the Glitz Pit which are always pretty slow because of the in-game screen which
mirrors the events on the stage. Furthermore, the Punies aren't rendered properly, even with EFB to RAM.

Super Paper Mario generally works, too. With EFB to Texture it's at 100 % most of the time but the performance drops
in fights with many enemies and all boss fights because most of the bosses are big. EFB to RAM slows down the performance noticeably.
Strangely, the game suddenly crashes occasionally. AA and AF seem to slow down the performance and make crashes
more likely.

Does anyone know how I could get Paper Mario 64 to start?
These are the specs of my newest laptop:

XMG Pro 17
Windows 10 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB
32 GB RAM DDR4
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01-14-2014, 05:22 AM
#2
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Posts: 5,953
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Can't help with Paper Mario 64 on Dolphin

Switch over to OpenGL, it will an extra speed-up.
Also, check for driver updates with Intel Driver Update (google)
Make sure you have Dolphin set to a high-performance profile in Nvidia Control Panel.
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01-14-2014, 06:12 AM
#3
mbc07 Offline
Wiki Caretaker
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Posts: 3,577
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Joined: Dec 2010
(01-14-2014, 04:48 AM)Korados Wrote: Does anyone know how I could get Paper Mario 64 to start?

Playing it with an N64 emulator would fix all problems...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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01-14-2014, 08:41 AM
#4
pauldacheez Offline
hot take: fascism is bad
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Posts: 1,527
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Playing it in an N64 emulator wouldn't actually be that much better. There tend to be less issues playing N64 Virtual Console games in Dolphin than there are with real N64 emulators.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
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01-14-2014, 08:49 AM
#5
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
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I don´t like to argue, but I actually would second what Jhonn said. For instance, Paper Mario works fine on PJ64 as far as I played.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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01-14-2014, 08:51 AM
#6
JMC47 Offline
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You probably have an incomplete/bad dump of Paper Mario for 64. I've been playing it fine on Dolphin for a few weeks with absolutely zero issues (then again, I've just derped around occasionally)

Make sure you completely dump it from the Wii without taking a partial file.
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01-15-2014, 12:08 AM
#7
haddockd Offline
Dolphin Addict
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Posts: 838
Threads: 31
Joined: Jun 2011
Paper Mario has issues on 1964 and pj64 that still plague it. They differ based on your Graphics plug-in. Glide tends to be the lesser of all evils but there are several graphical issues that persist.
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2
ASRock Z370 Taichi LGA 1151
CORSAIR Vengeance LPX 16GB 2400 DDR4
SAMSUNG 970 EVO M.2 500GB PCIe SSD
Indigo Xtreme TIM
Phanteks Pro ES614P Black Steel Case
EVGA SuperNOVA 750W PSU
Windows 10 64-bit
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01-15-2014, 07:17 AM
#8
pauldacheez Offline
hot take: fascism is bad
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Posts: 1,527
Threads: 1
Joined: Apr 2012
I'd love to provide an anecdote on how it runs with mupen64plus with glide64mk2, but I really can't be arsed to boot up that mess right now, it'd take me a while to figure out how to use it again.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
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01-15-2014, 09:10 AM
#9
Korados Offline
Member
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Posts: 108
Threads: 38
Joined: Dec 2012
Ok, I tried out a few things now. Paper Mario 64 definitely doesn't work. I switched to OpenGL but
this causes the same problem as with D3D. I already played the game on PJ64 but I thought it would
be nice to play it on Dolphin, too.

The other two games don't run properly on OpenGL. They are both terribly slow, just at 20 FPS and less.
The audio stutters so much it's unbearable. I'm going to update my Intel driver and then I could check
it again but I doubt that this will fix that. I always had problems with OpenGL on any game.

Maybe my PC isn't strong enough to render it properly? But why am I able then to play it on PJ64?
It runs perfectly on PJ64 besides some graphical bugs. I thought that these bugs might have been "fixed" in
the Wii Ware version. The wad I have is proper, I don't know what could be possibly wrong with it.
These are the specs of my newest laptop:

XMG Pro 17
Windows 10 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB
32 GB RAM DDR4
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01-15-2014, 09:21 AM
#10
DJBarry004 Offline
Don't even bother...
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Posts: 2,456
Threads: 33
Joined: Sep 2013
(01-15-2014, 09:10 AM)Korados Wrote: Ok, I tried out a few things now. Paper Mario 64 definitely doesn't work. I switched to OpenGL but
this causes the same problem as with D3D. I already played the game on PJ64 but I thought it would
be nice to play it on Dolphin, too.

The other two games don't run properly on OpenGL. They are both terribly slow, just at 20 FPS and less.
The audio stutters so much it's unbearable. I'm going to update my Intel driver and then I could check
it again but I doubt that this will fix that. I always had problems with OpenGL on any game.

Maybe my PC isn't strong enough to render it properly? But why am I able then to play it on PJ64?
It runs perfectly on PJ64 besides some graphical bugs. I thought that these bugs might have been "fixed" in
the Wii Ware version. The wad I have is proper, I don't know what could be possibly wrong with it.

Because emulating N64 games requires less resources than emulating Wii/Virtual Console games?
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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