I decided to make a new thread now to sum up the quirks and problems I experienced with the three Paper Mario games.
I'm using 4.0-609 now.
Paper Mario 64 doesn't work at all on my PC. When I start up the game, there's the "You will need the Classic Controller"
prompt and afterwards the screen freezes and the title bar shows FPS 0 - VPS 0 - 0 %.
When I try to start it another time, the prompt "This file can not be used because the data is corrupted" appears.
I tried deleting the savegame folder but this didn't help.
Paper Mario The Thousand-Year Door works beautifully now. I had the problem that after 10 minutes
of play time the performance went down to 80 % and lower. I cleaned out the dust of my PC and installed the newest driver for my graphics card
and the newest sound driver which made this problem disappear. EFB to Texture causes the usual graphical bugs
to appear. Interestingly, EFB to RAM even results in a little speedup. It even works on 100 % with Anti-Aliasing 8 samples (quality level 32)
and Anisotropic Filtering x16. Only downer are the fights in the Glitz Pit which are always pretty slow because of the in-game screen which
mirrors the events on the stage. Furthermore, the Punies aren't rendered properly, even with EFB to RAM.
Super Paper Mario generally works, too. With EFB to Texture it's at 100 % most of the time but the performance drops
in fights with many enemies and all boss fights because most of the bosses are big. EFB to RAM slows down the performance noticeably.
Strangely, the game suddenly crashes occasionally. AA and AF seem to slow down the performance and make crashes
more likely.
Does anyone know how I could get Paper Mario 64 to start?
I'm using 4.0-609 now.
Paper Mario 64 doesn't work at all on my PC. When I start up the game, there's the "You will need the Classic Controller"
prompt and afterwards the screen freezes and the title bar shows FPS 0 - VPS 0 - 0 %.
When I try to start it another time, the prompt "This file can not be used because the data is corrupted" appears.
I tried deleting the savegame folder but this didn't help.
Paper Mario The Thousand-Year Door works beautifully now. I had the problem that after 10 minutes
of play time the performance went down to 80 % and lower. I cleaned out the dust of my PC and installed the newest driver for my graphics card
and the newest sound driver which made this problem disappear. EFB to Texture causes the usual graphical bugs
to appear. Interestingly, EFB to RAM even results in a little speedup. It even works on 100 % with Anti-Aliasing 8 samples (quality level 32)
and Anisotropic Filtering x16. Only downer are the fights in the Glitz Pit which are always pretty slow because of the in-game screen which
mirrors the events on the stage. Furthermore, the Punies aren't rendered properly, even with EFB to RAM.
Super Paper Mario generally works, too. With EFB to Texture it's at 100 % most of the time but the performance drops
in fights with many enemies and all boss fights because most of the bosses are big. EFB to RAM slows down the performance noticeably.
Strangely, the game suddenly crashes occasionally. AA and AF seem to slow down the performance and make crashes
more likely.
Does anyone know how I could get Paper Mario 64 to start?
These are the specs of my laptop:
XMG Pro 17
Windows 11 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB VRAM
32 GB RAM DDR4
XMG Pro 17
Windows 11 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB VRAM
32 GB RAM DDR4