Thanks for the tip. Without the texture pack, but with the 1xIR and widescreen AR code, I did see how the DoF could be appealing in this particular title. Having never used AR codes before though, I'm experiencing what I'm guessing is a configuration mishap where the AR will frequently switch between 4:3 and 16:9 in a glitchy way in-game. I like that with the AR code vs the Widescreen hack+forcing AR I don't have the "pop-in", but it's definitely not worth this really disruptive glitching. Any ideas? Seems to happen whether I'm using Vulkan or DX11.
Edit: Nevermind, the glitching goes away completely if I force 16:9 Aspect Ratio in the settings, so the AR code just saves the pop-in. Thanks!
Edit: Nevermind, the glitching goes away completely if I force 16:9 Aspect Ratio in the settings, so the AR code just saves the pop-in. Thanks!
Specs:
Win 10 x64 LTSB (Look it up!); ASUS ROG X370 Mobo; AMD Ryzen 2600X w/PBO; 2x8GB GSkill FlareX DDR4 3200Mhz; ASUS ROG RX580 8GB; Samsung 960 EVO nVME
Win 10 x64 LTSB (Look it up!); ASUS ROG X370 Mobo; AMD Ryzen 2600X w/PBO; 2x8GB GSkill FlareX DDR4 3200Mhz; ASUS ROG RX580 8GB; Samsung 960 EVO nVME
