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The Legend of Zelda: Wind Waker
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The Legend of Zelda: Wind Waker
05-20-2018, 10:23 AM (This post was last modified: 05-20-2018, 10:30 AM by linkdude64. Edit Reason: being a doof )
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linkdude64 Offline
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Thanks for the tip. Without the texture pack, but with the 1xIR and widescreen AR code, I did see how the DoF could be appealing in this particular title. Having never used AR codes before though, I'm experiencing what I'm guessing is a configuration mishap where the AR will frequently switch between 4:3 and 16:9 in a glitchy way in-game. I like that with the AR code vs the Widescreen hack+forcing AR I don't have the "pop-in", but it's definitely not worth this really disruptive glitching. Any ideas? Seems to happen whether I'm using Vulkan or DX11.

Edit: Nevermind, the glitching goes away completely if I force 16:9 Aspect Ratio in the settings, so the AR code just saves the pop-in. Thanks!
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Messages In This Thread
The Legend of Zelda: Wind Waker - mstreurman - 05-11-2018, 07:46 PM
RE: The Legend of Zelda: Wind Waker - Shadorino - 05-12-2018, 09:52 AM
RE: The Legend of Zelda: Wind Waker - Kurausukun - 05-12-2018, 03:17 PM
RE: The Legend of Zelda: Wind Waker - Shadorino - 05-12-2018, 03:28 PM
RE: The Legend of Zelda: Wind Waker - Kurausukun - 05-12-2018, 07:59 PM
RE: The Legend of Zelda: Wind Waker - Shadorino - 05-13-2018, 04:20 AM
RE: The Legend of Zelda: Wind Waker - linkdude64 - 05-20-2018, 10:23 AM

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