So, I was trying to find the best looking set up for my computer in this game and I found some strange behavior?
First my specs:
Pentium G4560
16GB RAM
GTX780
4K Samsung TV
---------------------
So I started out by setting up Shader compilation to Synchronized (Ubershaders), 6x IR + 2x SSAA + 16x AF and all enhancements turned on except for the Widescreen Hack and I installed Hypathia's Texture pack and prefetched it turned on Crop and also set up a Widescreen AR code, this of course gives a very very crisp game with full speed at all times (at least at the starting island, haven't looked any further yet)
Then I thought to see what happens when I turned off Scaled EFB copies -> This made the front part of the game look very crisp but the back part of the game look like 1x IR with enourmous jaggies (aliasing), this made me realize the game does some sort of Depth of Field.
So I decided to go all the way back to 1x IR, but I turned on 8xSSAA, this indeed makes the front part of the game very crisp again, and gives a nice DoF effect without the aliasing even with scaled EFB on, which is completely gone at Higher IR's. And the texture pack still shows a huge improvement over the original textures.
In short:
The imo "best" Gamecube version of the game (so you don't miss any effects afaik) uses the following settings:
-Hypathia's Texture pack prefetched
-16x9 aspect ratio cheatcode + Crop turned on
-All enhancements on except for Widescreen Hack and Disable fog.
-1x (or Native) IR (Internal Resolution)
-16x Anisotropic Filtering
-8xSSAA
-Synchronous (Ubershader) Shader compilation
This even runs 100% speed on my GTX750
Now my question would be: is this something that can be fixed so that the DoF effect is still visible at higher IR's but at a higher quality compared to 1x IR (it still is quite jaggy at the back, but made to look a lot better) by maybe changing the scaled EFB by a Cheatcode to 3xIR or so?
First my specs:
Pentium G4560
16GB RAM
GTX780
4K Samsung TV
---------------------
So I started out by setting up Shader compilation to Synchronized (Ubershaders), 6x IR + 2x SSAA + 16x AF and all enhancements turned on except for the Widescreen Hack and I installed Hypathia's Texture pack and prefetched it turned on Crop and also set up a Widescreen AR code, this of course gives a very very crisp game with full speed at all times (at least at the starting island, haven't looked any further yet)
Then I thought to see what happens when I turned off Scaled EFB copies -> This made the front part of the game look very crisp but the back part of the game look like 1x IR with enourmous jaggies (aliasing), this made me realize the game does some sort of Depth of Field.
So I decided to go all the way back to 1x IR, but I turned on 8xSSAA, this indeed makes the front part of the game very crisp again, and gives a nice DoF effect without the aliasing even with scaled EFB on, which is completely gone at Higher IR's. And the texture pack still shows a huge improvement over the original textures.
In short:
The imo "best" Gamecube version of the game (so you don't miss any effects afaik) uses the following settings:
-Hypathia's Texture pack prefetched
-16x9 aspect ratio cheatcode + Crop turned on
-All enhancements on except for Widescreen Hack and Disable fog.
-1x (or Native) IR (Internal Resolution)
-16x Anisotropic Filtering
-8xSSAA
-Synchronous (Ubershader) Shader compilation
This even runs 100% speed on my GTX750
Now my question would be: is this something that can be fixed so that the DoF effect is still visible at higher IR's but at a higher quality compared to 1x IR (it still is quite jaggy at the back, but made to look a lot better) by maybe changing the scaled EFB by a Cheatcode to 3xIR or so?
Check my profile for up to date specs.