Just wondering if the issue of TP Wii version having the x axis inverted had any more information. I'm new to using dolphin, but not totally ignorant about emulators and their use. I've been getting use to using this emulator and up until today haven't had many problems out of the ordinary glitch. Today(yesterday my x axis was not inverted in TP) though I noticed that my x axis is inverted in TP only. I searched for this same problem through the forums but couldn't find much. I made sure EFB copy was enabled, but that didn't change anything. Any help or links to threads that I haven't found are appreciated.
The Legend of Zelda: Twilight Princess start problems
|
12-07-2009, 05:31 PM
quick update on the issue. the TP Bloom hack seems to cause the emulator to render just about everything in a mirror image.
Here are the settings that play a roll and what their effects are. bloom hack off, OpenGL plugin: Poor resolution despite high resolution settings, and poor frame rates in certain areas, hyrule field for example, and no mirroring. x axis is not inverted in relation to rendering bloom hack on, OpenGL plugin: Proper resolution according to settings, and poor frame rates in certain areas like hyrule field, and mirrored rendering. x axis is inverted in relation to rendering bloom hack off, D3D9 plugin: Poor resolution despite high resolution settings, and poor frame rate in certain areas like hyrule field, and no mirroring. x axis is not inverted in relation to rendering bloom hack on, D3D9 plugin: Proper resolution according to settings and good frame rates through out game, and mirrored rendering. x axis is inverted in relation to rendering if anyone more experienced than me has any info on how to get around the mirroring problem I'd appreciate the info. Thanks! Drifter |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)