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The Legend of Zelda Four Swords Adventures - Enhanced -
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The Legend of Zelda Four Swords Adventures - Enhanced -
01-24-2018, 02:52 PM (This post was last modified: 01-24-2018, 02:53 PM by Kolano.)
#21
Kolano Offline
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I'd concur that conversion to DDS is likely the best bet on size savings.

You might also want to try PngGauntlet (https://pnggauntlet.com/) or similar PNG optimizers. Though I'd think the in memory size won't be reduced by such.
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02-02-2018, 03:49 AM (This post was last modified: 02-02-2018, 03:49 AM by Mars.)
#22
Mars Offline
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Thanks for the suggestions.
I did convert the PNG's to dds bc7 using the custom texture tool + compressonator but file size remains the same, dolphin still reports the same amount of ram usage.

With a smaller resize for the spritesheets we can get good ram savings. I'll have to run some tests at 4K because I want the pack to at least look acceptable at that resolution.
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05-21-2018, 05:22 PM
#23
PeanutReaper486 Offline
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I haven't used compressonator but using Bighead's tool + texconv it often crashes 30-55% into it, but I'll figure that out. Bighead's also noted that compressonator can fail to create some textures, the failure rate isn't supposed to be high tho.
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05-22-2018, 02:52 AM
#24
Bighead Offline
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(02-02-2018, 03:49 AM)Mars Wrote: Thanks for the suggestions.
I did convert the PNG's to dds bc7 using the custom texture tool + compressonator but file size remains the same, dolphin still reports the same amount of ram usage.

With a smaller resize for the spritesheets we can get good ram savings. I'll have to run some tests at 4K because I want the pack to at least look acceptable at that resolution.

I know this post is from a few months ago but I'm not sure how that happened. BC7 textures should be about 1/4 the size of PNG in RAM. DDS is often larger in file size than PNG though, but PNG can't be used in its compressed state so it becomes much larger than DDS in RAM. I made a basic write up on DDS sizes here:
http://bhemuhelp.co.nf/other/ctt/DDS_Size_Calculations.txt

(05-21-2018, 05:22 PM)PeanutReaper486 Wrote: I haven't used compressonator but using Bighead's tool + texconv it often crashes 30-55% into it, but I'll figure that out. Bighead's also noted that compressonator can fail to create some textures, the failure rate isn't supposed to be high tho.

I'm always eager to fix any issues, what exactly crashes? The script? TexConv? You may want to post in my thread as not to clog this one with unrelated topics. Also if Compressonator fails to create an image, then the script will use TexConv. If it still fails, it would attempt to use Nvidia Tools if found. And if it still fails.. then we're SoL.
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05-22-2018, 06:05 AM
#25
PeanutReaper486 Offline
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(05-22-2018, 02:52 AM)Bighead Wrote: I'm always eager to fix any issues, what exactly crashes? The script? TexConv? You may want to post in my thread as not to clog this one with unrelated topics. Also if Compressonator fails to create an image, then the script will use TexConv. If it still fails, it would attempt to use Nvidia Tools if found. And if it still fails.. then we're SoL.

Sorry to go off topic. Powershell itself crashes, during the conversion. After the crash, the script will spit out several red errors along with every successful converted png notification. About to try again 
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06-24-2019, 02:58 AM
#26
SoMuchLasagna Offline
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Loving it! Just checking, it's version 0.2 - is there more to come?
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03-17-2020, 12:56 AM
#27
v1993 Offline
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Hey, good job there! I'm glad that while I'm doing waifu2x upscaled version somebody is working on more traditional pixelated look as well.
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09-08-2020, 12:46 PM
#28
poudink
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[Image: eGbcPeN.png]
A lot of these textures are low res textures that are nearest-neighbour scaled to eight times their dimensions. Isn't that a huge and pointless waste of space?
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09-11-2020, 12:15 AM
#29
KatIsntGood Offline
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The game forces bilinear filtering for any sprite object, 4x increase is ok at 1080p, 8x is good enough for 4k. Uneven scaling makes things weird when I tried messing with upscaling. 2x was barely any better than vanilla. The textures could be optimized more with a proper DDS compression program, but this project is basically dead after 2 years
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07-11-2022, 02:30 AM
#30
blue link1 Offline
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awesome, and this game already looks so good
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