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The Legend Of Zelda : Collectors Edition AR Code Bug
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The Legend Of Zelda : Collectors Edition AR Code Bug
06-03-2019, 02:11 AM
#1
LucaNo
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Hi does anybody else have this problem like i do?


https://www.youtube.com/watch?v=OFTCp2kCvlA
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06-03-2019, 03:50 AM (This post was last modified: 06-03-2019, 03:58 AM by Admentus.)
#2
Admentus Offline
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(06-03-2019, 02:11 AM)LucaNo Wrote: Hi does anybody else have this problem like i do?

Not that I am aware of. Be cautious with using cheats and the CPU Clock Override. Cheats tend to break stuff, so you should really feel surprised there, especially when using cheats for specific titles in other titles. You are basically altering the game's RAM. Rule of Thumb: only enable cheats for the game you are currently running. The disc menu... Well... It is shared by all games... So... Yeah... You could extract every title so that you can boot them directly (thus skipping the disc menu).

The CPU Clock Override isn't really needed, except for killing the lag in Majora's Mask or for using quality enhancement codes for the N64 Zelda titles (30 FPS, Widescreen, Extended Draw Distance, etc). By the way, why the specific value of 152% CPU Clock Override? If you don't need it, disable it. It might cause issues and it does increase the performance requirements for Dolphin.

You might want to enable the Immediately Present XFB option or disable both Store XFB Copies to Texture Only and Immediately Present XFB.
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06-03-2019, 05:35 AM
#3
LucaNo
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(06-03-2019, 03:50 AM)Admentus Wrote: Not that I am aware of. Be cautious with using cheats and the CPU Clock Override. Cheats tend to break stuff, so you should really feel surprised there, especially when using cheats for specific titles in other titles. You are basically altering the game's RAM. Rule of Thumb: only enable cheats for the game you are currently running. The disc menu... Well... It is shared by all games... So... Yeah... You could extract every title so that you can boot them directly (thus skipping the disc menu).

The CPU Clock Override isn't really needed, except for killing the lag in Majora's Mask or for using quality enhancement codes for the N64 Zelda titles (30 FPS, Widescreen, Extended Draw Distance, etc). By the way, why the specific value of 152% CPU Clock Override? If you don't need it, disable it. It might cause issues and it does increase the performance requirements for Dolphin.

You might want to enable the Immediately Present XFB option or disable both Store XFB Copies to Texture Only and Immediately Present XFB.

I've enabled Clock Override because I was experiencing major lag in Majora's Mask. I've also set it to 152% because I've seen somewhere that its best to put it at 150% for Majora's Mask. I can't seem to put the slider on 150% so I put it at the closest number i can get. I've just enabled Immediately Present XFB option. Trying everything still no luck. I'll just play the game with no codes. Thanks alot Admentus for your reply. Very much appreciated. 
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06-03-2019, 06:17 AM (This post was last modified: 06-03-2019, 06:21 AM by Admentus.)
#4
Admentus Offline
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(06-03-2019, 05:35 AM)LucaNo Wrote: I've enabled Clock Override because I was experiencing major lag in Majora's Mask. I've also set it to 152% because I've seen somewhere that its best to put it at 150% for Majora's Mask. I can't seem to put the slider on 150% so I put it at the closest number i can get. I've just enabled Immediately Present XFB option. Trying everything still no luck. I'll just play the game with no codes. Thanks alot Admentus for your reply. Very much appreciated. 

Yeah. It was just mentioning 150% because 295% is a solid value to effectively kill all lag in Majora's Mask, but I use it combination with AR codes as well. Ocarina of Time can be a bit lower at 250%. You can always try lower if that works for you. The higher you set it the more Dolphin will require of your CPU. It's just that I am not so sure if 150% will be enough for Majora's Mask, as it seems to be fairly low. But perhaps it works well enough. Just remember it's a cause for issues, just so you know, through in case of the N64 Zelda it shouldn't be problematic.

You can always patch out the disc menu, and exclusively boot their respective titles. Makes the whole disc storage a lot smaller too if you care about that. Just Majora's Mask is about 40 MB or so.

If you care for faster disc loading speeds (and loading times as well in-game), try enabling Speed-Up Disc Transfer Rate in the game's properties.

If you want the slider at a specific value, you can assign that in the game's ini config file. You can access the game's ini config file via your game's properties. That way you can leave the CPU Clock Override disabled in general and it will automatically enable for your chosen games. Pretty useful if you rather not use that function in general, especially for the more demanding games.

Trying adding this for example:

[Core]
Overclock = 2.95
OverclockEnable = True
FastDiscSpeed = True

2.95 equals 295%. 1.5 will equal 150%.
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