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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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THE Latest Rev Discussion Thread
11-22-2009, 05:25 AM
#21
ggohdin Offline
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(11-21-2009, 10:43 PM)StripTheSoul Wrote: EDIT: Grrr, this is startin' to piss me off...no it doesn't work again...not even with Software Renderer...
At least I figured out now that it seems to have something to do with playing with a real WiiMote...
Did that feature get broken somewhere in the early 459Xs?
The games don't crash as long as no real Wiimote is connected...
(I hope any of the devs is even reading this thread)


Same problem, broken in rev 4593, i just copy wiiuse and wiimote pluging from build 5486 for now.
Windows 7 x64 | AMD Athlon II X2 245 @ 3.3GHz | 2.00 GB of RAM | GeForce 9600 GT FOC
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11-23-2009, 04:29 PM
#22
StripTheSoul Offline
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yay, godisgovernment fixed the real WiiMote Big Grin
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11-24-2009, 05:49 AM
#23
DJEmergency
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It's fixed to a certain point.... It's like the remote is sideways all the time and my sensorbar is barely being picked up by the remote.... I checked to see if it works on a real wii and it does.. I guess they need to fix this issue.
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11-24-2009, 08:20 PM
#24
StripTheSoul Offline
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Hm...for me, the latest rev r4606 is crashing as soon as my REAL WiiMote is recognized...when I open the WiiMote plugin settings and the WiiMote responds by vibrating, it always crashes...is that only happening for me?
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11-25-2009, 01:34 AM
#25
StripTheSoul Offline
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Interesting: Even though the crashes come when using 4606, they are gone when I use Wiiuse and wiimote-plugin from 4590...the kicker: The fixing that makes controlling after loading a save state possible is still working (so it's somewhere else than in those two files I guess) Big Grin
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-25-2009, 06:27 AM
#26
scars
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4608

If I use my Wiimote it Crashes all time, Dolphin tries to connect to it...
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11-27-2009, 11:08 PM (This post was last modified: 11-27-2009, 11:11 PM by StripTheSoul.)
#27
StripTheSoul Offline
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Wow, this is big!
I just installed Win7 64bit (had 32bit before that) and now used r4614 (64bit) and I got some nice surprises just playing Super Mario Galaxy!

1. My speed is better

2. I can't exactly put my finger on it but I got the feeling some graphic effects have improved (especially in the water slide level, being under water, maybe light effects, dunno

3. REAL WiiMote works again and doesn't crash emu/plugin!

4. FIRST TIME EVER that my WiiMote speaker makes a sound! (when collecting star bits or getting shot by a sling star). I didn't even read anything about that on google code, so I dunno if this was even planned by the devs or somehow got kinda fixed on the side...anyway, the sound is pretty crackly...

Very nice progress indeed! Smile
EDIT: Ah, one flaw though: the IL version doesn't show me any pointer. The Wiimote does work (pushing buttons works) but I can't get the pointer on the screen...
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11-28-2009, 12:03 PM
#28
vsny
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Are there existing issues for Tales of Symphonia on GC? This was recently broken on open GL. I am successfully using r4472. However with recent revs maybe after r4500, the text and avatars during battle are black and the landscape has lines through it. The sound is much better - I just tried r4617.
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11-29-2009, 12:48 PM
#29
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Metroid Prime 2 got broken recently in the 4620-ish range of revs using the DirectX plugin. As recently as 4601 using DirectX, the game looked great and fast. The only thing that didn't work was the scanner, which I was hoping the recently added DirectX EFB copy to RAM would fix. However, the graphics ingame now are completely messed up using DirectX and I am unable to see much of anything after the intro video plays.
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11-30-2009, 07:38 AM (This post was last modified: 11-30-2009, 08:16 AM by StripTheSoul.)
#30
StripTheSoul Offline
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There have been so many improvements on the WiiMote plugin (and Wiiuse), however, some things got a bit weird. (I'm using a real WiiMote btw)
1. When starting some games, the WiiMote just gets deactivated (the blue LED goes off and it doesn't respond to pressing any button). For now I know this for sure for "My Zoo" and ...damn, I've forgotten the other one -_-
2. Some games won't have the pointer on the screen in either IL or normal JIT version...in the other version it works, strangely enough...this is the case for Wii Sports Resort, Super Mario Galaxy (and Endless Ocean I think)
3. In NSMBWii Mario won't use the propeller blocks when the WiiMote is shaken...the propeller suit works without any problems though...
4. In some games, the Nunchuck behaves strangely...it seems to have the directions inverted. That is in "No More Heroes" and one or two others I can't remember right now...

using r4623 64bit

Maybe someone can confirm this and make an issue at google code? I'm not good at such things ^^
hm, I have to take 1. back partly. It seems it doesn't have to do with JIT or JITIL, it's rather random...or better: The cursor/pointer is there...but it's hard to get it on the screen...and if you get it there, still it's a fickle bi**h.
ooh, this is bad...when I try to use 4630 but with old wiiuse and wiimote plugin (from 4590) the plugin won't even show up in the plugins window...only if I don't exchange the Wiiuse file with the old one...
And real WiiMote seems to be pretty messed up recently :-|
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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