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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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the lastest emulator is not good for THE LEGEND OF Zelda: the wind waker
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the lastest emulator is not good for THE LEGEND OF Zelda: the wind waker
01-07-2011, 06:19 PM
#11
SantaC Offline
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thread title should be: the latest revision does not run Wind Waker well on MY computer (which seems to be a laptop)

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01-07-2011, 06:46 PM
#12
Squall Leonhart Offline
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while his specs might impede performance, they have little to do with the hang.
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01-07-2011, 09:09 PM
#13
disraelie Offline
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It is true ~
the latest revision not always the best choice for a lot of gmaes (not only ZWW)Confused
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01-08-2011, 03:49 AM (This post was last modified: 01-08-2011, 03:51 AM by Runo.)
#14
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(01-07-2011, 04:13 PM)NaturalViolence Wrote: Use dolphin 2.0 for wind waker. The latest revision is not always the best revision.

Meh, I dont have any problem with this game exept I cant achieve full speed, but I cant do that on 2.0 either (just tried) Tongue
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01-08-2011, 12:11 PM (This post was last modified: 01-08-2011, 12:14 PM by NaturalViolence.)
#15
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As a general rule of thumb if you can achieve near perfect emulation on the official version you should not use the latest revision since you run the risk of running into problems created by experimental commits. And WW is perfectly emulated except for audio in 2.0. Something which still hasn't been fixed. Their is simply no advantage for using the latest revision for this game when we already have a revision that we know works properly (unless you're using the latest revision for testing/debugging). Dolphin 2.0 does not have the pictobox issue or the flickering textures issues that started popping up in the late 5000s (of course the flickering textures can now be fixed with the pixel depth option but who knows what else has been broken since then?).
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01-08-2011, 12:49 PM (This post was last modified: 01-08-2011, 12:49 PM by Runo.)
#16
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haha You have a point there Smile

Personally I dont really care for perfect emulation, I like the testing/feedbacking part Tongue

But anyways, using 2.0 probably fixed his problem, since he didnt post anymore after that Big Grin
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01-08-2011, 02:57 PM
#17
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If you take a look at the source change section of googlecode you'll see that's it's been fixed...again...by a recent revision. I wonder if LLE solves the audio issues in this game? I'm willing to bet it works but only if jit dynarec is off...damn zelda ucodes.
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01-08-2011, 11:35 PM
#18
Runo Offline
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Im using dsp lle on this game with the dynarec on, and I cant see any sound missing, what is exactly this sound problem?
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01-09-2011, 01:52 AM (This post was last modified: 01-09-2011, 01:59 AM by lishaoxia1985.)
#19
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(01-07-2011, 04:13 PM)NaturalViolence Wrote: Use dolphin 2.0 for wind waker. The latest revision is not always the best revision.

Thank you very much,i hope the official can send out the chinese revision,hehe.
(01-08-2011, 03:49 AM)Runo Wrote:
(01-07-2011, 04:13 PM)NaturalViolence Wrote: Use dolphin 2.0 for wind waker. The latest revision is not always the best revision.

Meh, I dont have any problem with this game exept I cant achieve full speed, but I cant do that on 2.0 either (just tried) Tongue

i think so.your veiw is very adervisable for me.the revision of the emulator is renewed very fast,i hope the official can solve this problem.
if not,renew the revison is not significant,hahaTongue
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01-09-2011, 06:44 AM
#20
NaturalViolence Offline
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Quote:what is exactly this sound problem?

The biggest/most noticeable problem is audio out of sync with video during cutscenes.
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