Ok, I just found out this (sorry if this was posted before). using Dx11 plugins, also checking lock threads to core (dont know very well the name because my language is spanish) you can have full speed in The last story, yes full speed.
The trick : you must put all the settings like the ones in the picture below, but when you start to see the character (it doesn't matter that the game show itself slow, you pick the Dx11 plugins and change RAM for Texture, now the game will speed up like magic and it will remain like that until you close the emu, the characters still will be visible and if you check the dx11 plugin again, the plugin will have RAM enabled even if you chose Texture, have fun
Tested now with Dx9 and it works too
The trick : you must put all the settings like the ones in the picture below, but when you start to see the character (it doesn't matter that the game show itself slow, you pick the Dx11 plugins and change RAM for Texture, now the game will speed up like magic and it will remain like that until you close the emu, the characters still will be visible and if you check the dx11 plugin again, the plugin will have RAM enabled even if you chose Texture, have fun

Tested now with Dx9 and it works too

PC:
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1
i3 @[color=#FF0000]4.2GHZ[/color]
model name : Intel® Core i3 CPU 530 @ 2.93GHz Oc. 4.2
cache size : 4096 KB
Video Card: NVIDIA Geforce GT220
Linux Debian Edition @64bits version with KDE 4.11.1