Hi!
After reading the september progress report there is an article about the last story:
[color=#333333]
The Last Story Clothing[/color][color=#333333]: Users are going to see this as a negative, while developers are going to see this as a positive. Prior to this change, players of [/color][color=#428bca]The Last Story[/color][color=#333333] would be able to flip off Store EFB Copies to Texture for one frame, then turn it back on in order to give all the clothing of characters in The Last Story their proper texture. That no longer works, as this relied on the previous behavior of Dolphin not paying attention to the contents of the RAM. This undoubtedly increases the system requirements for what is already one of the most demanding games in Dolphin.
[/color]
I am in dire need of performance, because when using efb to ram I get 24~ fps in most of the castle cutscenes. My question is how do I use the trick what is described there. I have downloaded a dev build prior to this change and toggled the efb copies to ram/textures ingame, but it behaves like it does in the newer builds. If it did not load the texture to begin with it simply wont. No matter how many times i switch.
Am I missing a point here? Help appreciated.
After reading the september progress report there is an article about the last story:
[color=#333333]
The Last Story Clothing[/color][color=#333333]: Users are going to see this as a negative, while developers are going to see this as a positive. Prior to this change, players of [/color][color=#428bca]The Last Story[/color][color=#333333] would be able to flip off Store EFB Copies to Texture for one frame, then turn it back on in order to give all the clothing of characters in The Last Story their proper texture. That no longer works, as this relied on the previous behavior of Dolphin not paying attention to the contents of the RAM. This undoubtedly increases the system requirements for what is already one of the most demanding games in Dolphin.
[/color]
I am in dire need of performance, because when using efb to ram I get 24~ fps in most of the castle cutscenes. My question is how do I use the trick what is described there. I have downloaded a dev build prior to this change and toggled the efb copies to ram/textures ingame, but it behaves like it does in the newer builds. If it did not load the texture to begin with it simply wont. No matter how many times i switch.
Am I missing a point here? Help appreciated.