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The Last Story PAL
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The Last Story PAL
10-20-2012, 08:04 PM (This post was last modified: 10-20-2012, 08:26 PM by rpglord.)
#851
rpglord Offline
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(10-20-2012, 09:40 AM)Corers Wrote: EDIT: Unfortunately the LLE audio is still very choppy. With HLE I get 30FPS in normal areas 18-20FPS in areas with a lot of characters. During the cutscene I get 20FPS and the audio is very choppy with HLE (although LLE w/vbeam on and idle skip disabled is even worse). The frame rates are at least playable now but the audio is still unusable. :'(

Do not use latest revision,I am not able to get normal sound in cutscenes on any revision after official 3.0,so this is latest revision wish should be used for this game.
I tested it more,and for both LLE and HLE fps needs to be 30 in order to get proper sound in cutscenes.
Enabling vbeam and disabling idle skipping should help with fps in cutscenes.
How much fps do you get in cutscenes with LLE,vbeam on and idle skipping off ?
Remember also to enable "lle on thread" option

Bottom line: both disabling idle skipping and enabling vbeam helps with fps and sound in cutscenes.
You cant enable vbeam with HLE sound though.
So there is 2 options left:
HLE+idle skipping OFF
LLE+LLE on thread+idle skipping OFF+vbeam ON
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10-21-2012, 02:46 AM (This post was last modified: 10-21-2012, 02:57 AM by Corers.)
#852
Corers Offline
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(10-20-2012, 08:04 PM)rpglord Wrote:
(10-20-2012, 09:40 AM)Corers Wrote: EDIT: Unfortunately the LLE audio is still very choppy. With HLE I get 30FPS in normal areas 18-20FPS in areas with a lot of characters. During the cutscene I get 20FPS and the audio is very choppy with HLE (although LLE w/vbeam on and idle skip disabled is even worse). The frame rates are at least playable now but the audio is still unusable. :'(

Do not use latest revision,I am not able to get normal sound in cutscenes on any revision after official 3.0,so this is latest revision wish should be used for this game.
I tested it more,and for both LLE and HLE fps needs to be 30 in order to get proper sound in cutscenes.
Enabling vbeam and disabling idle skipping should help with fps in cutscenes.
How much fps do you get in cutscenes with LLE,vbeam on and idle skipping off ?
Remember also to enable "lle on thread" option

Bottom line: both disabling idle skipping and enabling vbeam helps with fps and sound in cutscenes.
You cant enable vbeam with HLE sound though.
So there is 2 options left:
HLE+idle skipping OFF
LLE+LLE on thread+idle skipping OFF+vbeam ON
OK I tried these settings with the official 3.0 build. I get 27-28 FPS in cutscenes with vbeam ON, idle skipping OFF and LLE on thread. The audio is choppy at all times even when I am not in cut scenes. Strangely, if I move the texture cache from FAST to SAFE I lose about 10 FPS but the audio gets smoother.
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10-21-2012, 02:46 AM
#853
DefenderX Offline
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right click on the game in the Dolphin windows -> properties

Then check "Accurate VBeam emulation"
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
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10-21-2012, 10:38 AM
#854
Corers Offline
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Alright here are the final results. All using the official 3.0 build. (Changing IR has almost zero effect on FPS)

Using Idle skipping OFF, vBeam ON and LLE On thread. I get 22-29 FPS during the cutscene, but the audio is choppy no matter what I do.

Using HLE WITH vBeam I can get 30 FPS in the cutscene no problem, but the audio sounds horrible. The second I turn vBeam OFF the FPS DROPS to 20 FPS! Choppy audio this way as well.

It seems no matter what I do I have choppy audio.

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10-21-2012, 06:16 PM
#855
Ayato03
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(10-20-2012, 05:41 PM)admin89 Wrote: @Ayato03
Nvidia 600 series are known for being in Idle mode with Dolphin
You must force that GPU to work with Dolphin
Just pull the "Texture cache" slider back to "Safe" and then restart dolphin
[Image: dolphin_direct3d9_speedhacks.jpg]
My laptop (Nvidia GT 540M which is a weaker GPU) can run this game fine at 2.5x IR , no AA , 16xAF . Nvidia GTX 660ti should do better than that (3x IR or 4xIR)

Doing this only dropped my in game FPS down to 12-15 Huh
10-21-2012, 08:22 PM (This post was last modified: 10-21-2012, 08:55 PM by rpglord.)
#856
rpglord Offline
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(10-21-2012, 10:38 AM)Corers Wrote: Alright here are the final results. All using the official 3.0 build. (Changing IR has almost zero effect on FPS)

Using Idle skipping OFF, vBeam ON and LLE On thread. I get 22-29 FPS during the cutscene, but the audio is choppy no matter what I do.

Using HLE WITH vBeam I can get 30 FPS in the cutscene no problem, but the audio sounds horrible. The second I turn vBeam OFF the FPS DROPS to 20 FPS! Choppy audio this way as well.

It seems no matter what I do I have choppy audio.

Did you try HLE +idle skipping OFF ?
BTW i7-740QM is not enough to play this game properly,thats why you are having problems.
I can barely get the sound working properly in cutscenes with 3.2 ghz sandy bridge desktop cpu.
BUT,really old build such as one by lectrode you tried should help.
Did you try ALL these settings combinations on that build ?
You havent properly tested old build.
Just look at the HUGE difference on my system (both are HLE and same settings ):

[Image: a44dBl.jpg]

[Image: qZoEtl.jpg]

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11-01-2012, 03:30 AM
#857
Starscream Away
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A new thread has been created to replace this one. Please direct your questions here --> http://forums.dolphin-emu.org/showthread.php?tid=25822

Closed.
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