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The Last Story, JPN
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The Last Story, JPN
09-12-2011, 10:19 AM
#121
BloodSaint Offline
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So I'm running 3.0 and it runs relatively fine through the first three bosses with occasional, none determined freezing. So with a few restarts here and there its playable. The FPS is about 25-30 until the city, where it is 15-30 depending on location.

My biggest problem, and I haven't seen it brought up so I have no idea if I'm the only one with this problem, but during the certain scenes, the flashbacks and the CG for when you first go to the city, it stutters and is really choppy. The video a bit, but the audio is really bad. Also, during these times the FPS is about 30. I tried a few settings, such as disabling audio throttle, but nothing has fixed it so far.
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09-13-2011, 04:06 PM
#122
Outlandish_Jones Offline
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(09-12-2011, 10:19 AM)BloodSaint Wrote: So I'm running 3.0 and it runs relatively fine through the first three bosses with occasional, none determined freezing. So with a few restarts here and there its playable. The FPS is about 25-30 until the city, where it is 15-30 depending on location.

My biggest problem, and I haven't seen it brought up so I have no idea if I'm the only one with this problem, but during the certain scenes, the flashbacks and the CG for when you first go to the city, it stutters and is really choppy. The video a bit, but the audio is really bad. Also, during these times the FPS is about 30. I tried a few settings, such as disabling audio throttle, but nothing has fixed it so far.

I think this may have more to do with emulation than anything.
I have Xenogears and it runs at an average of 25-30 fps. It ran at 30 for the first cutscene and the audio was still stuttering regardless
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09-15-2011, 07:01 AM
#123
awdrifter Offline
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What revision and settings are you guys using? I was able to play Xenoblade with very playable framerates 20-30fps, but this game drops to 15fps or less all the time.

My rig's spec
Intel Q6600 @ 3.47ghz
4GB DDR2-800 ram
WD Black 640GB
ATI HD4850 512mb @800/1100

Has anyone been able to get playable framerates on a similar spec rig? Please help. Thanks.
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09-15-2011, 12:13 PM
#124
BloodSaint Offline
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[attachment=6631]So my specs are:
CPU: Intel Core i5-2500K CPU @ 3.30GHz
MB: msi P67A-GD65
Ram: DDR3 8GB
Gfx: NIVIDIA GeForce GTX 560 Ti
OS: MS Win7 Ultimate 64-bit

So with the Dolphin build 3.0-84 I was able to run a playthrough all the way to the festival without freezing with 9x aa and 16x af. The FPS was 20-30 before the city and in open areas with a lot of people was about 15-20FPS, while alleys were more towards 30FPS.

The problem with choppy audio seems to only be with prerendered scenes and still persists for me. Another audio problem I noticed is during non-prerendered scenes, sometimes the sfx will jump the gun and start playing too early, but voices will seem to be still on time. I also noticed there seems to be a lot of problems with save states.

I switched around with some setting and switching back to JIT fixed the first prerendered scene, but not the others. Also, it froze a lot when using JIT. I couldn't manage to fix any of the problems with settings, although I'm a bit of a noob.

I played through one more time and it didn't freeze until the third boss. I don't know if I was just lucky before, or I forgot to change back one of the settings after messing around with it. My current settings will be attached.


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09-16-2011, 06:43 AM
#125
awdrifter Offline
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Wow, the game is demanding. Your i5 is probably 30-40% faster than my Q6600. Oh well, I'll play this later when I upgrade my CPU.
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09-16-2011, 06:50 AM
#126
naoan Offline
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9x aa and 560Ti, ever tried reducing that aa?
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09-16-2011, 07:00 AM
#127
BloodSaint Offline
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Well ya, originally I had no aa. I was just seeing how well it ran with 9x. It doesn't effect the prerendered videos at all. So that doesn't seem to be my problem.
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09-16-2011, 08:09 AM
#128
naoan Offline
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eh, i was interested how it perform with reasonable aa on playable area. for your problem, why don't you try mess around in game properties?
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09-16-2011, 01:14 PM
#129
BloodSaint Offline
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With no aa it plays pretty much in the same range with a higher tendency towards higher fps. So.. in busy parts of town its hitting closer to 20fps much more often and before that its close to 30fps much more often. That was with full AF still on too, but it seems to me that its a lack of compatibility between Dolphin and The Last Story. Especially seeing as how the game use to play at below 15FPS before the newer builds and the crashes still continue, although abated.

As far as settings, I've tried many different settings, but ya, I'll keep trying to screw around until I figure it out.
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09-22-2011, 05:36 AM
#130
BloodSaint Offline
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I tested it out with build 3.0-95.

Some of the prerendered scenes now work how they are suppose to, while some continue to have problems. Audio seems to still sometimes start prematurely. And there seems to be a FPS hit in the City compared to 3.0-84. I haven't experienced it freezing yet.
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