I'll let you in on a secret as to why the pack is so large for what it is. The tutorial screens that pop up with occasional movies are made up of numerous, separate images. As an example, on one tutorial screen you have the background and border, a texture for Zael in a pose, another texture for some background lines, and another texture for a flavor image like a sun, or a hint logo, and finally a separate mask texture for each of those foreground elements. So, there's 75 different textures just for the tutorial screens. Next, nearly all of the text in the game is dynamic, and uses one of the various sized text sheets in the game, which is great. Except for the hints that drop down from the top of the screen. Because the text is slanted, every hint in the game is its own texture file. So, I did my best to find a font pretty close to the game's, and retyped 80 hints. Thanks developers, haha... Finally, many textures in the game have separate texture files for masks, transparencies, and shadows. So it's not uncommon to have two or three edited textures for every single element you notice for the HUD or menus. As an example, the character portraits you see on the left of the screen when you're in battle are made up of three separate texture files. One file for all of the main portrait images. A second file which is a transparency mask, so the portraits get more transparent the closer they get to the health bars and numbers, and a final texture for the shadow of each portrait.
So yeah, there are lots of little bits and pieces that all get used and re-used. It was fun to see it all, but it's a little difficult finding a specific element now across the 1500 or so textures I dumped :p
So yeah, there are lots of little bits and pieces that all get used and re-used. It was fun to see it all, but it's a little difficult finding a specific element now across the 1500 or so textures I dumped :p
