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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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The Future of Melee: How fast can Dolphin accept inputs? What is the refresh rate?
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The Future of Melee: How fast can Dolphin accept inputs? What is the refresh rate?
05-02-2015, 03:04 AM
#41
Project M Player
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Are there any news? From what I've seen, there are now possibilities to unlock higher framerates in games. I believe Super Mario Sunshine and Pikmin were featured on one of the Progress Reports in the Dolphin blog.
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05-02-2015, 03:47 AM (This post was last modified: 05-02-2015, 03:48 AM by masterotaku.)
#42
masterotaku Offline
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(05-02-2015, 03:04 AM)Project M Player Wrote: Are there any news? From what I've seen, there are now possibilities to unlock higher framerates in games. I believe Super Mario Sunshine and Pikmin were featured on one of the Progress Reports in the Dolphin blog.

There's a 120fps code for Brawl. I guess it enables the 1/2 speed of training mode and custom brawl (which runs at 60fps at that half speed). Melee, however, runs at 30fps at 1/2 speed in training mode, so I think this approach wouldn't work.

The code for Brawl (USA version, and also Project M) is this:

04708D20 3F000000

The easiest way to run the game at 120fps with correct audio is with the Ishiiruka builds. There is a per game setting called "Double Video Rate Hack" there, whick automatically puts the frame limiter at 120fps and corrects the audio.
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05-02-2015, 03:51 AM
#43
Project M Player
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Interesting. But 'Ishiiruka builds'? Of Dolphin? I don't really like handling several different builds, but would do it if there's no other way. Will it someday be incorporated in the official main builds?

It's not like I'm in a hurry regarding this. I'm an active Smash player and currently playing the new SSB, which is also a lot of fun.
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07-23-2015, 10:01 PM (This post was last modified: 07-23-2015, 10:01 PM by apple of enlightenment.)
#44
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(01-28-2015, 09:23 AM)TruckJitsu Wrote: Currently, the best confirmed way of playing (in terms of lag) is using a Wii or GameCube with a CRT TV.  If you want to play with on a Gaming Monitor with a marginal 2ms of input lag and have widescreen progressive output, you can get an HDMI adapter for the Wii and a BenQ 60hz display.  Either method still allows for a possible 22.67ms of lag with respect to how fast GameCubes and Wiis refresh controller inputs (~6ms).  But what about the future?  What are the goals?  What are things we can improve on?

I'm all for this great initiative outlined in the OP but quick question: why would widescreen be needed since Melee is a 4:3 game? The same can be asked of HD as Melee is an SD 480p game.
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11-18-2015, 06:24 AM
#45
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Bumper cars crash straight into the thread!
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11-18-2015, 08:26 PM
#46
degasus Offline
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Does anyone wants to test a PR which may reduce the audio latency by an additional 20ms? https://github.com/dolphin-emu/dolphin/pull/3200
Just decrease the new ini option "TimingVariance".
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04-11-2016, 02:45 PM
#47
Braok Offline
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...bump.
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04-11-2016, 05:07 PM
#48
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@Braok: No need to bump an old thread *without* any new content. This here is no TODO list.
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