Cheers!
First of all, I want to thank all the developers of Dolphin and all the people that contributed to this project over the years. This is my favourite emulator by far and one piece of software that brought a lot of joy to my life over the years. It really is an impressive feat, what this community has been able to do.
Now, I want to talk about something I've been wondering for some time now.
I've been following this project for quite some time now, and as far as I know (by reading the dev reports) the biggest problem that this emulator always had over the years was the stuttering related to the shaders. That was solved some time ago, with the development of the "Ubershaders". From reading the dev reports, that was considered at the time the biggest breakthrough/milestone of the last years for this project.
That being said, are there any major improvements to be made for this emulator or is it now just a case of fine tuning what we already have? I'm ignoring all the android porting, since I use the pc for the majority of my emulation.
Looking at the compatibility list I can see that almost 35% of the games are perfectly playable, which is awesome. But on the other hand almost 60% are considered playable. Why is that so? What prevents those games from becoming "perfect"? Is it possible that they will never be perfect? Is that an emulator problem or is that exclusively related to those games, since the core emulator is as good as it can ever be?
What is the road ahead related to compatibility? Are there any major breakthroughs in the horizon? Or should we expect just small improvements since the core emulator is as good as it will ever be?
I'm curious, I don't understand a lot about the technical aspect of emulation, so I really would appreciate any thoughts about this, from the developers and the general community.
Thanks for the great project and keep up the good work
First of all, I want to thank all the developers of Dolphin and all the people that contributed to this project over the years. This is my favourite emulator by far and one piece of software that brought a lot of joy to my life over the years. It really is an impressive feat, what this community has been able to do.
Now, I want to talk about something I've been wondering for some time now.
I've been following this project for quite some time now, and as far as I know (by reading the dev reports) the biggest problem that this emulator always had over the years was the stuttering related to the shaders. That was solved some time ago, with the development of the "Ubershaders". From reading the dev reports, that was considered at the time the biggest breakthrough/milestone of the last years for this project.
That being said, are there any major improvements to be made for this emulator or is it now just a case of fine tuning what we already have? I'm ignoring all the android porting, since I use the pc for the majority of my emulation.
Looking at the compatibility list I can see that almost 35% of the games are perfectly playable, which is awesome. But on the other hand almost 60% are considered playable. Why is that so? What prevents those games from becoming "perfect"? Is it possible that they will never be perfect? Is that an emulator problem or is that exclusively related to those games, since the core emulator is as good as it can ever be?
What is the road ahead related to compatibility? Are there any major breakthroughs in the horizon? Or should we expect just small improvements since the core emulator is as good as it will ever be?
I'm curious, I don't understand a lot about the technical aspect of emulation, so I really would appreciate any thoughts about this, from the developers and the general community.
Thanks for the great project and keep up the good work