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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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The Dolphin is Slower than before
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The Dolphin is Slower than before
02-24-2010, 06:33 PM (This post was last modified: 02-24-2010, 06:33 PM by Ocean.)
#11
Ocean Offline
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(02-15-2010, 05:02 AM)jedikevin20 Wrote:
(02-15-2010, 04:26 AM)Ocean Wrote: Rather, I would stick with known reliable compilers such as Mamario or maybe orleans, than try experimenting too much with 'amateur' builds which are obviously broken or the source code has been improperly altered.
Just wanted you to know to be careful on what you are saying because your statement is coming off very disrespectful. This gets even worst when you infer that these "amatuer" builds are "obviously broken" or use "improper source code".

By amateur builds I mean compilations which were made by people with absolutely no previous experience, whose first releases support SSE 4.1, etc... Sorry, but if compiler doesn't have submit access to the rev page on google code, it's seedy at best. There are many instances where new revision led to much worse performance than 100-200 rev before.

I'm all for people hosting many revs on skydrive, mediafire etc... But not if they aren't experienced, and yet still further modified .h and .cpp sources before making their own compilation and uploading it.

All those people you listed, are quite knowledgeable so that doesn't apply to them
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02-26-2010, 08:27 PM
#12
RDilus Offline
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dolphin inst slow the thing is framelimiter is broken
its not really dolphin fault MOST games run fullspeed some dont
anyway i dont notice anythhing

My Rig
CPU: AMD Phenom II X4 965 Black Edtion @ 4Ghz
GPU: Nvidia Geforce 9800GTX @ 820Mhz
RAM: 8GB DDR2 @ 400Mhz
OS: Windows 7 Ultimate x64

maybe cuz my overclocking Tongue
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