...why did you think our answers would change if you moved to a different thread?
Ah that's why. Well sorry, you don't get to do that. You can't just make up a dream list of features and drool over how they would make Dolphin better and disconnect it from the realities of it. Just by saying "make Dolphin better" you have brought the application of said features into the discussion. And as we covered over and over again in the previous thread, this isn't even about hardware limitations, this is about limits of what Dolphin can do. As you were told by a developer (the one who redid the OpenGL backend):
Raytracing, SSAO, changing game assets, these are all game specific changes related to the game's internal engine. Dolphin is not meant to do that, it emulates the hardware platform. It just does what the game tells it to do, trying to match what the Wii would do in response to the game's demands as closely as possible. If someone wanted to add all of those crazy things, they'd have to edit the game's engine, and that means reverse engineering the engine and ripping (and repairing) all the assets, then making all the nice mods. To do that for a whole game would would be more effort than it took to make the game in the first place.
*sigh* See above.
BiggestFZeroXFan Wrote:I just wanted to add a place where people can post their own ideas about what they'd like to eventually see in Dolphin REGARDLESS of technical difficulties. Some could be implemented and run in real time on existing hardware, some twenty years from now. This is a forum for presenting new features--NOT to discuss how a feature wouldn't work on existing hardware, wouldn't work at all in a million years, etcetera. This is a forum for sharing which features you would like to have added.
Ah that's why. Well sorry, you don't get to do that. You can't just make up a dream list of features and drool over how they would make Dolphin better and disconnect it from the realities of it. Just by saying "make Dolphin better" you have brought the application of said features into the discussion. And as we covered over and over again in the previous thread, this isn't even about hardware limitations, this is about limits of what Dolphin can do. As you were told by a developer (the one who redid the OpenGL backend):
degasus Wrote:We don't emulate a 3d engine, we emulate a gpu, so we are only able to execute the original software, which just use polygons.
Raytracing, SSAO, changing game assets, these are all game specific changes related to the game's internal engine. Dolphin is not meant to do that, it emulates the hardware platform. It just does what the game tells it to do, trying to match what the Wii would do in response to the game's demands as closely as possible. If someone wanted to add all of those crazy things, they'd have to edit the game's engine, and that means reverse engineering the engine and ripping (and repairing) all the assets, then making all the nice mods. To do that for a whole game would would be more effort than it took to make the game in the first place.
BiggestFZeroXFan Wrote:In all of the below examples, no "hacking" or "tweaking" is needed for specific games--they are features that would enhance any game, just as the above examples are applied to every GameCube/Wii game.
*sigh* See above.
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