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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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The best graphic? OpenGL still? D3d? Vulcan you say? Hmm?
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The best graphic? OpenGL still? D3d? Vulcan you say? Hmm?
02-05-2018, 07:53 AM
#1
Ratso Offline
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Question, what is the "awesome sauce" for a render atm. I hear all the Vulcan talk, but I would love to hear it?

(Planet Vulcan was also a planet mentioned in Doctor WHO, is the case you didn't know.)
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02-05-2018, 07:58 AM
#2
Helios Offline
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With Hybrid Ubershaders:


Intel: Direct3D 11

AMD: Vulkan / Direct3D 11

Nvidia: Direct3D 11

Without Hybrid Ubershaders:


Intel: OpenGL / Direct3D 11

AMD: Vulkan / Direct3D 11

Nvidia: OpenGL
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02-05-2018, 08:04 AM
#3
Ratso Offline
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Wow you are right to the point kid, are you from our planet?
Holy shit! Damn you must know your stuff. Remind me not to mess around with you.
So with my NVIDIA always OpenGL.

I had it there anyway so NAHA!!

Seriously. Good, excellent. Anyone else? I wanna mess around but not blow up a 1200$ system that's probably only 600$ on the current market.
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02-05-2018, 08:24 AM (This post was last modified: 02-05-2018, 05:46 PM by Der Siebte Schatten.)
#4
Der Siebte Schatten Offline
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[color=#000080]I'm not sure whether his results can be truly absolute or not. For me (NVidia GTX970M), Direct 3D 11 is below both Vulkan and OpenGL with Hybrid Ubershaders. OpenGL is slightly better on my PC (if I think about creating an high performance profile for Dolphin in the Nvidia Control Panel) in general, but the initial Ubershaders loading is hugely increased compared to Vulkan.

As I say it many many many... MANY times, try and see what's best for you...[/color]
[Image: Signature-forum.png]
MSI Desktop: Intel Core i7-9700K 3.6 GHz/4.7 GHz, 32 Go DDR4, NVidia GeForce RTX 2080, 512 Go SSD + 2 To HDD, Windows 10 Professional x64 Insider Preview (Slow Ring)... and of course latest Dolphin x64 development build!
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02-05-2018, 10:14 AM
#5
Helios Offline
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Unless nvidia fixed global shader compilation locking on Vulkan and GL, hybrid ubershaders will still stutter on those backends. D3D11 is the only API we support where nvidia allows asynchronous shader compilation without stalling the rendering pipeline
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02-05-2018, 04:53 PM
#6
Ratso Offline
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And you heard it from him. Ouch.
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02-05-2018, 05:12 PM
#7
Helios Offline
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I may be wrong. I only know from experience and watching the feature come together. Nvidia may in fact have fixed that issue.
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02-05-2018, 06:43 PM
#8
Ratso Offline
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All I know from ATI was anger, and sadness, and a guy in support who was crunching potato chips while he was talking me through "support".

ATI is the new SEGA for hardware. As much as I hate monopolies, can anyone see a reason to buy from them?
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02-05-2018, 09:50 PM
#9
mstreurman Offline
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(02-05-2018, 06:43 PM)Ratso Wrote: All I know from ATI was anger, and sadness, and a guy in support who was crunching potato chips while he was talking me through "support".

ATI is the new SEGA for hardware. As much as I hate monopolies, can anyone see a reason to buy from them?

Yes, when Vulkan and DX11/12 are the only 2 API's in new games and emulators. But yeah, for PC gaming they are not half bad, except nVidia has some proprietary things that only they can use and allow to be used (Gameworks)
Check my profile for up to date specs.
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02-05-2018, 10:00 PM (This post was last modified: 02-05-2018, 10:01 PM by Ratso. Edit Reason: Grammar )
#10
Ratso Offline
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Brrrrbbbmmm....mumble....
*Tosses monocle and beefeater costume aside..."

How DARE YOU, GOOD SIR!! In the house of the queen!

Seriously though, my first card was an ATI RAGE PRO 4MB. I have lost the romance with the company over the years.
What burns you about NVIDIA? Besides taking your system hostage and all that other cool stuff they do now?
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