use D3D9 or opengl with copy to ram, accurate texture cache set to normal
whilst D3D11 is faster, it is not up to par with either opengl or d3d9.
i would assume that the efb modifies frequently while rendering the effect due to changes in background location and the characters movement itself, so copy to texture would use the first texture set either being blank / colourless or a solid colour if the texture cache is enabled with copy to texture.
whilst D3D11 is faster, it is not up to par with either opengl or d3d9.
i would assume that the efb modifies frequently while rendering the effect due to changes in background location and the characters movement itself, so copy to texture would use the first texture set either being blank / colourless or a solid colour if the texture cache is enabled with copy to texture.