Sorry, in my above post I meant to say D3d9 and D3d11 instead of DX. I just tried dumping it with D3d11 and it came out as a black and white image, which does load properly. Using OpenGL or D3d9 to dump produce the incorrect images.
So, my concern is, can I create a new replacement image that will be displayed correctly, and if so, how?
So, my concern is, can I create a new replacement image that will be displayed correctly, and if so, how?
