As far as I can tell, it does it to all full images, unless it is a frame of a video. But it also does it to some select textures. I'm not sure why it chooses certain ones. Does it matter if I dump them using OpenGL or DX9-DX11? I'll try that out. I'm pretty sure I used OpenGL for these texture dumps though.
It actually creates two images:
![[Image: tex1_640x448_f577af1bcc05f6c6_68009cf93dd8b080_9.png]](http://s24.postimg.org/57wdbbfmt/tex1_640x448_f577af1bcc05f6c6_68009cf93dd8b080_9.png)
![[Image: tex1_640x448_f577af1bcc05f6c6_6870850ad16af003_9.png]](http://s9.postimg.org/4fh9b0lf3/tex1_640x448_f577af1bcc05f6c6_6870850ad16af003_9.png)
And if I load them unaltered, it looks like this:
It actually creates two images:
![[Image: tex1_640x448_f577af1bcc05f6c6_68009cf93dd8b080_9.png]](http://s24.postimg.org/57wdbbfmt/tex1_640x448_f577af1bcc05f6c6_68009cf93dd8b080_9.png)
![[Image: tex1_640x448_f577af1bcc05f6c6_6870850ad16af003_9.png]](http://s9.postimg.org/4fh9b0lf3/tex1_640x448_f577af1bcc05f6c6_6870850ad16af003_9.png)
And if I load them unaltered, it looks like this:
