(05-05-2018, 11:56 PM)JosJuice Wrote: If the game ID is in the file names, then yes, the texture pack is in the old format. The latest development version doesn't support it at all, but if you're using the stable 5.0 version, there's an INI option that lets you enable texture pack naming conversion. I don't remember what it's called, though...
Dolphin always loads the original textures. It then hashes the original textures, and if it finds a matching custom texture, it will render graphics using that custom texture instead of the original texture. So while all the original textures get loaded, the ones that have matching custom textures are never rendered.
Thank you a lot. That was the issue. I was trying to force the development build to do the texture conversion using the same INI setting. I wasn't aware it was completely removed. I went back to dolphin 5.0 base and used the ini tweak and it does indeed work now. It doesn't actually 100% convert the files tho. It does it sort of "on the fly". Is there a way to get it to permanently edit the names of the real files so that I can drop those back into the latest development build?
Nevermind. I see whats happening here. It is permanently editing the file names. But only as they are encountered within the game. I guess I'll just have to play the game a lot in dolphin 5.0 before I can get every texture converted and than dropped into the newest build.