(05-05-2018, 11:46 PM)Kingdestiny Wrote: One thing I think might be possible is that the pictures are named in the old file format. I have no idea how to convert them to the new file format tho. The images contain the game ID. I saw the new way is that they are suppose to contain the img dimensions in the name.
If the game ID is in the file names, then yes, the texture pack is in the old format. The latest development version doesn't support it at all, but if you're using the stable 5.0 version, there's an INI option that lets you enable texture pack naming conversion. I don't remember what it's called, though...
(05-05-2018, 11:47 PM)mstreurman Wrote: I'm just curious about how this exactly is done: It actually never loads in the original textures but loads the texture packs instead?
Dolphin always loads the original textures. It then hashes the original textures, and if it finds a matching custom texture, it will render graphics using that custom texture instead of the original texture. So while all the original textures get loaded, the ones that have matching custom textures are never rendered.
