i7-3770k and AMD 7950, having the same types of issues in d3d11. Certain textures will be messed up.
A list so far from what I have is the Lives/Rings/Time in Sonic colors is garbled, and the top bar in the menus for Mario Kart: Double Dash! is as well.
I had these issues before updating to 16.9.1 drivers. Those drivers were 5-6 months old. After grabbing Dolphin 5.0, is when I noticed the issues going on.
OpenGL does not have these issues, but I get a noticeable slowdown in Sonic Colors with the 60FPS AR hack in that and some others due to AMD's lesser OpenGL support/performance somewhat, so I'm sad to have to use it atm.
Edit: JUST messed around with something while running Double Dash, Texture cache accuracy set to Safe = texture error, Fast = Texture Error, Middle = NO Texture Errors.
What is up with that?
edit 2: my textures were not as messed up as the OPs were, so I have no clue if this may be the same sort of issue. I'm going through and testing my other games.
Edit 3: Texture issues seem to only be fixing themselves if you open Graphics, and change the Texture Cache Accuracy while the game is Running. Tested with Native resolution, no EFB scaling or other graphical changes applied.
A list so far from what I have is the Lives/Rings/Time in Sonic colors is garbled, and the top bar in the menus for Mario Kart: Double Dash! is as well.
I had these issues before updating to 16.9.1 drivers. Those drivers were 5-6 months old. After grabbing Dolphin 5.0, is when I noticed the issues going on.
OpenGL does not have these issues, but I get a noticeable slowdown in Sonic Colors with the 60FPS AR hack in that and some others due to AMD's lesser OpenGL support/performance somewhat, so I'm sad to have to use it atm.
Edit: JUST messed around with something while running Double Dash, Texture cache accuracy set to Safe = texture error, Fast = Texture Error, Middle = NO Texture Errors.
What is up with that?
edit 2: my textures were not as messed up as the OPs were, so I have no clue if this may be the same sort of issue. I'm going through and testing my other games.
Edit 3: Texture issues seem to only be fixing themselves if you open Graphics, and change the Texture Cache Accuracy while the game is Running. Tested with Native resolution, no EFB scaling or other graphical changes applied.
