
I was playing around trying to make a texture pack work on Zelda Four Swords and this grunge overlay texture renders on top of the water when loading the custom textures, I tried it with the original dumped texture and it still renders on top of the river, on top of the big green gem blocking it from view and on top of the cloud reflections.
Edit: This was actually an issue with some textures but the other issue remains.
Original
![[Image: y6v8eB9.png]](https://i.imgur.com/y6v8eB9.png)
Load Custom Textures
![[Image: JhlUG4L.png]](https://i.imgur.com/JhlUG4L.png)
And a second issue is how the game renders sprites, pixel ratio seems to fluctuate in some parts (you can see it happen in a grid) and in a lot of cases sprites are cut off around the borders.
I was just wondering if this is something that can be fixed via emulator, maybe I have a wrong setting somewhere, but I think this happened on the original game as well.
If you want to know any specifics just ask, thanks for any help
Fun Fact: Custom textures are around 10mb in size, load as 2gb lol.
Edit: This was actually an issue with some textures but the other issue remains.
Original
![[Image: y6v8eB9.png]](https://i.imgur.com/y6v8eB9.png)
Load Custom Textures
![[Image: JhlUG4L.png]](https://i.imgur.com/JhlUG4L.png)
And a second issue is how the game renders sprites, pixel ratio seems to fluctuate in some parts (you can see it happen in a grid) and in a lot of cases sprites are cut off around the borders.
I was just wondering if this is something that can be fixed via emulator, maybe I have a wrong setting somewhere, but I think this happened on the original game as well.
If you want to know any specifics just ask, thanks for any help

Fun Fact: Custom textures are around 10mb in size, load as 2gb lol.